Posted: Sat Apr 12, 2008 3:24 am Post subject:
GDI models resized to fit Generals
Subject description: From Renegade to Generals (SOMEONE CONVERT THESE FOR C&C# PLZ!)
**NEW**
Well, I resized all the GDI vehciles (I'll get sea and air later) to the proper size for Generals. Someone who has the right tools should really convert these to tiberium wars models (.w3x).
Included are the:
Harvester
Humvee
APC
Medium Tank
MRLS
Mammoth Tank
You can use these in your Generals mod or whatever, no need to credit me since I did not create these models, only resized them and touched them up.
*Note* The muzzle flash appears the way it looks below when in worlbuilder, and for a short second when firing, I don't know how to fix it, but when not firing the muzzle flash does not show.
**OLD**
After seeing DutchyGamer's Mod announcment, I was inspired to try to accomplish something towards my own mod. So I did something small. I resized the medium tank from renegade into proper proportions (and axis placement) for Generals. Normally I don't think this would be nesseccary as there is a Scale=tag, but the animation was centered around the origin rather than standing on it, so something had to be done. I also widened the tank a bit so it would look more natural. So use this in your mod or whatever.
My only request: Someone convert this to the CnC3 format.
GDI arsenal.png
Description:
The models, plus a few chinese vehciles for size comparison.
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Apr 12, 2008 9:55 am Post subject:
Not bad at all
Also, have you been able to fix the muzzle fire? With me it always displays the whole image, inclusing the black part (as I see here too). I do have been able to fix it only shows that when firing though QUICK_EDIT
Well, in world builder, it always displays everything
In game (not firing), everything looks perfect
In game (when firing), it displays the balck part along wih the fire for a split second. It happenes so fast the first time I didn't even notice it.
I have a vague ide of what we need to do, but I'm not too sure. I think when we export our .w3ds, we need to first select the muzzle flash and then change some settings on it (2 sides I think is one of them).
I'll say it again: Somebody gotz to get this out as .w3x _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sun Apr 13, 2008 7:09 pm Post subject:
i doubt anyone is crazy enough to convert this for C&C3, the models simply lack the polycount and effects. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Apr 13, 2008 7:35 pm Post subject:
Um, Renegade models have decent polycounts, dude. JeepRubi added the Ren models to C&C3 and they look lovely to be honest. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Well, I thought there was just a geneal lack of assests for CnC3 (because of the requirement of 3dsmax) so I thought it would a good idea to flood the market with the models of older games.
And someone already did it? Oh well. But these are still here if someone wants them. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I didn't resize these all on the same scale, but according to their equivilant (humvee-humvee, tank-tank, mammy-overlord). For the APC, there was no really equivilant as far as size goes (but the troop crawler serves the same purpose) I just resized it to be equal (length wise) with the crusader tank.
Most of what I do has less to do with logic and more to do with what I feel like at the moment.
If the vehicle looks ok, what would be the problem even if it has only 800 polys? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Posted: Sat Oct 25, 2008 3:02 am Post subject:
Re: GDI models resized to fit Generals
Can these models work on C&C3 mod sdk as well? You did release a Hover MLRS but I don't see a real 3D picture of that model in the picture of your first post. QUICK_EDIT
1) No, someone has to convert these into the proper format first.
2) I converted the "MRLS", not the "Hover MRLS". The former is the gdi artillery unit from renegade and TD, not the unit from tibsun.
3) These were the result of my first attempt to work with gmax/renx. They were sloopily done, and I missed some bone geometry and didnt really get the right shading done. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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