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Tiberian Sun : Lost Relic
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Apr 27, 2008 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it's worth continuing.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Apr 28, 2008 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Why wouldn't it not be worth continuing? This stuff is ownage-in-a-can!

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Mon Apr 28, 2008 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really awesome work, respect.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Apr 28, 2008 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep!

Working with those trees... #Tongue



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Lost Relic[mod]
Lost Relic[game]

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Apr 28, 2008 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice and realistic but maybe a bit too dark(I realise it was burned but the absence of some dark ground makes it look unnatural)

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Apr 28, 2008 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh, winter, wasteland, radioative etc. trees have no leaves.

Realistic to the max.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Apr 28, 2008 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never said anything about leaves FYI, just saying it looked far to dark.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Apr 28, 2008 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice trees, but they look like they were cut and pasted on the image Confused, dunno why, but they give me that impression.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon Apr 28, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see some errors... The right tree seems to have a gray area which doesn't fit with the rest. Also the first tree - at the top. And the first tree seems to lag of some pixels... But otherwise, they look better then some original trees #Tongue

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Apr 29, 2008 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

just now saw this mod ITS EpIC don't stop no matter what.

The trees seem to blend in to there shadows

love the GDI walls

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Apr 29, 2008 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Methinks this rivals...TO lolwtfbbq #Tongue

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Apr 29, 2008 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

No doubt this mod reeks with visual quality.

..the trees are nice, but they contrast so much from the terrain they appear very much so out of place and dark enough that they blend into their own shadows.

Something much closer to the tonal value of the lovely structures you have created will definitely help them fit in much better.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 29, 2008 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

VEF, Please come work for Twisted Insurrection. #Tongue

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Apr 29, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

No Aro, No Laughing

@VEFbl4:
[jedi mind control trick]I want to join Rise of Omnius[/jedi mind control trick]
Laughing, now seriously, keep the good work, your mod is impressive Wink.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Apr 29, 2008 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you all.

I must agree,there errors,but there's much work to do,so I ignore much of them;since i'll fix them later.

I can join TI or Roo. Smile

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Lost Relic[game]

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Apr 30, 2008 12:55 am    Post subject:   Reply with quote  Mark this post and the followings unread

"Is it worth continuing?"

This mod totally deserves to see its light of day. It looks like a lot of work for
man to handle, thats if you've been making all this alone so far. Why not get hosting here since you got more support and attention here. Very Happy

Your work is top quality, even when compared with industry quality work. #Tongue

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bartpp7
Soldier


Joined: 01 Jun 2007

PostPosted: Thu May 01, 2008 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

whats the mod status like in % out of 100 to beta stage just woundering by the way it looking good

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 01, 2008 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

VEF If you'd like to Join TI, I'll add you to the staff.

Machine wrote:
No Aro, No Laughing

@VEFbl4:
[jedi mind control trick]I want to join Rise of Omnius[/jedi mind control trick]
Laughing, now seriously, keep the good work, your mod is impressive Wink.


Maybe he can love us both! #Tongue

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu May 01, 2008 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, and it was supposed to be a joke, never thought we could get such response. VEFbl4 if you really want to join Rise of Omnius, I'll add you to the staff Wink.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat May 03, 2008 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Emn...PM me about that.

I found some good guys,new voxelers.I'w made a fast scetch with a mouse,about the new Nod repair vehicle.It's not the best,but still maby later,we will see some more cool stuff.

And also I was testing one of the voxels ZoidZilla made. Smile



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat May 03, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The concept is simple and it reflects Nod. Go for it.

Also, that voxel is just matching perfectly your work. Congratulations to ZoidZilla.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sat May 03, 2008 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you.

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The Art Of Tiberian Fall

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Sat May 03, 2008 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel looks like it has no viewports, but otherwise it compliments your enviroment quite well.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 04, 2008 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

VEF, did you get my PM about RA 1.5? =|

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun May 11, 2008 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry shadows are off compared to the building shadows? Or maybe it was always like that in TS, and I never noticed. ;p

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon May 12, 2008 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the problem would be the buildings, because the vehicle is a voxel (I think) and has the same shadow as the infantry, but the building ones are different... Dunno if it was also in normal TS
BTW, awesome work Smile But I like the repair vehicle of nod as it was Wink

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue May 20, 2008 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

very tired with modding this mod. Sad



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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Tue May 20, 2008 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

VEFbl4 wrote:
very tired with modding this mod. Sad


Take a break then. Wink

and this mod is awesome! The buildings beat those in any other mod! Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue May 20, 2008 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you give up, I could always put your assets to good use.
But seriously, Don't give up. This mod has so much potential, you should really get hosted here.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue May 20, 2008 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graphically one of the best mod-projects out there.

If you give me an concept I may can create another voxel for you.

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The Art Of Tiberian Fall

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 11, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sidewalks.



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Lost Relic[game]

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Jun 11, 2008 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy
finally civvies got somewhere where they can walk without tanks killing them.

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DUNK!

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Soviet_Deso
Vehicle Drone


Joined: 22 Apr 2007

PostPosted: Wed Jun 11, 2008 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

those are huge sidewalks almost as big as a road lane #Tongue but its nice Smile

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Wed Jun 11, 2008 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

what, no fire hydrants? Confused jk
the do seem a bit big... just a lil bit
nonetheless good

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Jun 11, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fits perfectly to my eyes. #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 11, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok.

This sidewalk paverment looks repeative I'll change it later.



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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jun 12, 2008 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is Epic work man Surprised

Cant wait for the next update Razz

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Jun 12, 2008 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

We need some rubbish adorning those side walks now #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jun 12, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bad adverts, "Modder Dew! The drink for modmen" XD

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Jun 12, 2008 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Corner pieces should be a bit roundish to look better. Also, make some broken sidewalks. This stuff rocks as usually! #Tongue

EDIT: Why this mod isn't hosted here already? Confused

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Jun 16, 2008 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

the sidewalk pavement needs color like dirt and pave lines it looks as if its just one big slab, if the big thing with the lamps is a parking lot skid marks.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Mon Jun 16, 2008 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

very well sim-cityed

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jun 20, 2008 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

if you want some help on your mod, just let me know. Smile

I have some free time that I can throw out some things. Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 20, 2008 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
if you want some help on your mod, just let me know.


Don't Listen to Him, VEF! He says he'll join but he does join and doesn't do anything... For Twisted Insurrection anyway. #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jun 20, 2008 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

... you have to give me something to do first you know....

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 20, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, I Have! #Tongue Here Is a TI-To-Do list too if you didn't notice it. Smile I don't mean to sound rude or anything, Mr. Moosey but I have actually asked things etc. but I just feel as though you ignore me. Neutral
Staff forum links above, most users will not be able to view them.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jun 21, 2008 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF are you doing in my thread? Very Happy


If he wants he can join,also I already got used to do everything by my self.

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Lost Relic[game]

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat Jun 21, 2008 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would just like to say that this is a very impressive mod and I'm really looking forward to it. Every time I look at it I get inspired to continue work on my own mod.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 25, 2008 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am glad to hear that. Smile

Some screens.

(The Titan's not myne,credit:AreaSZ.)



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Last edited by Vefbl4 on Wed Jun 25, 2008 12:41 pm; edited 1 time in total

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jun 25, 2008 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztyping awesome work Razz

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