Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri May 02, 2008 2:19 am Post subject:
(WIP) SSIA Power Plant
The SSIA Power Plant utilizes a sophisticated energy generation technique, that while unfitting for the time the SSIA originates from, is baffling to EDF scientists.
Textures originate from the ID Software game Quake II.
While I dont claim this is anything good compared to..say, the pitiless and cruel gods of 3d modelling, I think I got a new reliable method to detail buildings.
This is very much WIP, and is missing some rather important aspects- smooth edges, high color contrast, minor detailing such as the windows, and major detailing, like shadows and lighting, which right now are completely absent from it. And yeah, gotta round some edges out too.
I will try to have a more updated version in the near future, however.
SSIAPPWIP1.PNG
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) Last edited by EVA-251 on Tue Jul 01, 2008 11:51 am; edited 1 time in total QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri May 02, 2008 7:45 pm Post subject:
Antennaes and crates were not included in the original sketches, but seeing it being made and detailed, things like lights, crates and antennae are needing to be and will be added.
Only 30 views tho? Maybe 5 from myself and my brother? I bet if I named it GDI Power Plant, it would of gotten 300 by now.
This version features rudimentary lighting, some more basic details, etc. Again, this is really me testing the feasability of using this method and hoping to gather some feedback on how to improve it.
And as a nice summary to a planned, otherwise long rant- If quality bothers you, then why don't you people post about it and give suggestions and feedback? Do you some of you like to see the little guy suffer this much?
SSIAPPWIP3.PNG
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Last edited by EVA-251 on Fri May 02, 2008 7:54 pm; edited 1 time in total QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri May 02, 2008 7:47 pm Post subject:
ztype off with your noob mod.
j/k. That looks much better then last night. I like it. Go get ingames. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Those "pillars" look pretty dull...if you added/changed parts of it, who knows what'll happen? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri May 09, 2008 12:26 pm Post subject:
Destiny wrote:
Those "pillars" look pretty dull...if you added/changed parts of it, who knows what'll happen?
They are really pipes. When I am back at my house, I'll have to fix those up to make them more obvious as pipes. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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