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(WIP) SSIA Power Plant
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri May 02, 2008 2:19 am    Post subject:  (WIP) SSIA Power Plant Reply with quote  Mark this post and the followings unread

The SSIA Power Plant utilizes a sophisticated energy generation technique, that while unfitting for the time the SSIA originates from, is baffling to EDF scientists.

Basic Structure Design: SHP Builder 3.36 Beta 08
Basic Detailing: Microsoft Paint

Textures originate from the ID Software game Quake II.

While I dont claim this is anything good compared to..say, the pitiless and cruel gods of 3d modelling, I think I got a new reliable method to detail buildings.

This is very much WIP, and is missing some rather important aspects- smooth edges, high color contrast, minor detailing such as the windows, and major detailing, like shadows and lighting, which right now are completely absent from it. And yeah, gotta round some edges out too.

I will try to have a more updated version in the near future, however. Wink



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Jul 01, 2008 11:51 am; edited 1 time in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 02, 2008 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks pretty fine, perhaps some antennas or crates etc. etc?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri May 02, 2008 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Antennaes and crates were not included in the original sketches, but seeing it being made and detailed, things like lights, crates and antennae are needing to be and will be added.

Only 30 views tho? Maybe 5 from myself and my brother? I bet if I named it GDI Power Plant, it would of gotten 300 by now. Laughing

This version features rudimentary lighting, some more basic details, etc. Again, this is really me testing the feasability of using this method and hoping to gather some feedback on how to improve it.

And as a nice summary to a planned, otherwise long rant- If quality bothers you, then why don't you people post about it and give suggestions and feedback? Do you some of you like to see the little guy suffer this much?



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Last edited by EVA-251 on Fri May 02, 2008 7:54 pm; edited 1 time in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri May 02, 2008 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztype off with your noob mod.

j/k. That looks much better then last night. I like it. Go get ingames.

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Fri May 02, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweetness WIP there. Just needs remap and a buildup I think.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 02, 2008 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I quite like it, It has a certain simplicity to it.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri May 02, 2008 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like something by hydroelectric plant.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu May 08, 2008 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments.

This new version has a little more shadow design in it, and has the first of what I am estimating four active animations.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 08, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking better. Give it a chimney or two.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri May 09, 2008 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Those "pillars" look pretty dull...if you added/changed parts of it, who knows what'll happen?

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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri May 09, 2008 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Those "pillars" look pretty dull...if you added/changed parts of it, who knows what'll happen?

They are really pipes. When I am back at my house, I'll have to fix those up to make them more obvious as pipes. Wink

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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