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AI tactics
Moderators: Dutchygamer, Lt Albrecht
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 08, 2008 10:39 am    Post subject:  AI tactics Reply with quote  Mark this post and the followings unread

Greetings comrades and commanders. In this topic I will inform you about the AI for this mod.
First, let's start start with some new tactics the AI will use:
-better use of Spies: besides stealing infantry and vehicle plans and powering your base down, the AI will also reset your shroud by infiltrating the radar and stealing half of the cash you own by infiltrating your refineries. Guard them well with dogs!
-distraction: what is worse to see when you've just moved your base defenders to defend those precious Oil Derricks, and then to notice that the enemy is bombarding your base with artilleries from the other side of your base? Not much #Tongue The AI will use more backup and distraction attacks. One example is keeping you busy with a tankrush, while artilleries move in to kill your conyard.
-APC rushes: the AI will sometimes rush you with 2 APC's, which only one has infantry inside. What infantry may vary, but it's either Engies, Tesla Troopers, Ivans or (when vs Cuba) Terrorists. One advice: kill them before they are in your base Wink

More info will be available when time advances...

Last edited by Dutchygamer on Thu Jul 17, 2008 8:22 pm; edited 2 times in total

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Jul 08, 2008 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you code this stuff!? nice. AI sounds like it could be a human Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 08, 2008 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its kinda simple once you know what does what. Just investigate ai or aimd.ini files, all AI scripting goes in there but TBH that doesnt come together well without proper rules editing either. The rules AI tags control when the AI attacks as well as AI building etc.

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