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Tiberian Sun : Lost Relic
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jun 25, 2008 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome Very Happy

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Jun 25, 2008 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Why hasn't this godlike mod got spotlighted or something yet? :S

I think those walls looks a bit out of place, I think they should be higher, and have the same "feel" as the other things around it.

(Those walls has the same shape as the chain link fences in Empire Earth 2 I like it!)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 25, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pavement looks far too clean considering the rest of the atmosphere, you should dirty them up a little bit. Everything else looks fine to me. Do you have another pavement set other than the sidewalk like pavement?

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Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Wed Jun 25, 2008 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOHA! Those titans are huge... twice the (relative) size of the original one #Tongue
Looks very nice though, keep it up.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jun 25, 2008 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

You love your proportions.

And so do we.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Jun 25, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beutiful stuffman.........you achieved a very unique atmosphere in your mod.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jul 01, 2008 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

the titan needs footprints in the pavement.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 01, 2008 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

Is it possible?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Jul 02, 2008 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know but iv seen inf have them in a mission i think. I just know iv seen them.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 08, 2008 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well then show me screen's of that.

Tree work.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 08, 2008 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, only the trees will be taller then structures... May look a bit odd #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 08, 2008 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep,some tree's are bigger then houses. #Tongue



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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jul 08, 2008 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooohh looks good #Tongue
I want MOAR!! Razz

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Jul 08, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn awesome mate Cool

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 08, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fur-tree's. Very Happy



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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Jul 08, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked Excellent, I like it, I really like it Wink.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 08, 2008 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still want to make TMP's for TI? Laughing
Excellent work my friend. Very impressive stuff; You've certainly put Westwood to shame.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jul 08, 2008 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah you got awesome skills, come make some stuff for TI #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 08, 2008 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just say what I need to do.

Thanks.



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bartpp7
Soldier


Joined: 01 Jun 2007

PostPosted: Tue Jul 08, 2008 11:10 pm    Post subject:   Reply with quote  Mark this post and the followings unread

well i love the pic thee resizing is great i don't see anything wrong with it so far but if we could see how the units size up against each other including buildings Question

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 08, 2008 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Question Later dude I'll show all.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 08, 2008 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Feels like a whole new game.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Jul 08, 2008 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very impressive and refreshing. Smile

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Delirium..

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 09, 2008 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Added new ones,fixed shadows.



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jul 09, 2008 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Win.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 09, 2008 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Astonishing.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 09, 2008 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can only wonder how you do this. I feel this is like Exodus mark II.

Maybe you should get some grass terrain too, and the transition between that road and the dirt is too clean.

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Soviet_Deso
Vehicle Drone


Joined: 22 Apr 2007

PostPosted: Thu Jul 10, 2008 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

One of the must have mods on my list Smile

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jul 12, 2008 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone hack the lightening.



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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jul 12, 2008 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked ...damn. just needs a nice grass LAT set to go with that delicious shake!

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Delirium..

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jul 12, 2008 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could have sworn that was RA2 modded...not TS. The scale is perfect!

Show some more units and hell yeah, go Deniss!

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sat Jul 12, 2008 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Footprints can be achieved by editing the titan's walking shadows

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jul 12, 2008 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is quite amazing.
Now that I've stated the obvious, I have one slight problem with the roads - they're to bright. I'm looking out at the road outside my house, and it's a much darker shade of grey. Other than that, keep up that standard and you will be hailed as a god to TS.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Jul 12, 2008 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

=]
I love that image. It makes me want to go camping!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 13, 2008 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, this is astounding work, brilliant effort with this, it's probably the mod I watch the most of.

Keep it up!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 13, 2008 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Now THAT is the most beautiful screenshot ive ever seen from a mod. Perfect lighting, as said the scale is excelent. It's like an image of some countryside at night, with Tiberium. It's got a lot more of a clean, C&C3 feel to it IMO, which is fine.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jul 13, 2008 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks beautiful, but I agree with Orca, its way too gray, the roads in Australia etc are normally much darker, black even Razz

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jul 13, 2008 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Well,those are city roads,there will be different types of them.Those that are "City type" they will look with grass tiles,all this stuff is located in "Green zones" that are not affected by tiberium. Smile

And also.Do they look like New York roads?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 13, 2008 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I detect win! Very good job!

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jul 13, 2008 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know what pine trees are doing in the desert, but it is awsome very well done mate, a bit too clean of an atmosphere for me though.infact everything is clean exept for that Titan, but its different so cool. Very Happy

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sun Jul 13, 2008 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod is one of the few ones, that corrects what Westwood wasn't able to do anymore when EA took over and rushed TS.

Damn you're a genius in 3D modelling and making terrain...Only a shame Voxel possibillities are limited though.
[/totalastonishmentsqueezedintosmallpost]

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jul 13, 2008 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's with the Titan?



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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sun Jul 13, 2008 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohhh fancy making something similar for Twisted Insurrection Razz

But Really this is awesome work man keep it up, you city type terrain is great ! #Tongue
Maybe more green trees will look better where the grassy bits are.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jul 14, 2008 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

My only concern is that the grass is very green considering the rest of the atmosphere, though I guess it wouldn't matter as much in an Urban setting. Other than that, excellent job.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 14, 2008 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if its looked after and in separate soil, it could look like that.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Tue Jul 15, 2008 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is still Tiberian Sun... right?
You are a truly talented individual.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jul 15, 2008 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job, mate. I'm loving it..Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jul 15, 2008 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your mod should be hosted(if you want,ofcourse).

Its too good tobe real.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jul 15, 2008 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I get the feeling Banshee isn't in the mood to host anyone. T_T

This is amazing work. I truly love it.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 15, 2008 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments.

I need some help,maby it's real to deal with the lighting.I hate that voxels and shps dont get shaded.



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