G'day guys,
As some may have noticed in my TT topic and my sig I've been working on a CnC Saga mod for TS. I've got the TD/RA1 shps in TS format and they are ingame . I was wondering if anyone could help with coding the Art.ini, I'm having some issues with getting the animations to show properly lol
Also anyone that has any suggestions etc are free to do so.
Eventual plan for the mod -
To have RA1/TD/TS/After TS in 1 game so you can play through the campaigns and vs each era against eachother
There will be some changes due to engine limitations and other reasons, but I will keep the the style & as close the the real games as possible. Also some changes will be for balancing/realism purposes.
I will EITHER:
Have all sides era's on their respective side (eg: GDI TD/TS/TT all under 1 side) and u simply purchase the next era's MCV once u have a required building. OR I will have the era's as different sides (eg: GDI TD side, GDI TS side etc). Any suggestions on these ideas are welcome.
Now the pics:
WORKS.jpg
Description:
Nod Airfeild ingame, no animations but its atleast the right colour and the remap works :D And yes I have fixed the green shadow, as you can see in the infantry pic.
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inf comparison.jpg
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comparison of the infantry, left is TD inf and right in RA1 inf, I've decided to use the RA1 inf since they are identical to TD but are alittle larger and fit in TS's scale better.
Here are what some of the shps look like (converted to gif lol )
I just need some help getting the shps working ingame, I'm kinda new at coding shp. If no-one can help I will eventually learn, but having someone that knows that can help would speed the process up alot
Rico wrote:
I will EITHER:
Have all sides era's on their respective side (eg: GDI TD/TS/TT all under 1 side) and u simply purchase the next era's MCV once u have a required building. OR I will have the era's as different sides (eg: GDI TD side, GDI TS side etc).
There was some research with upgrades over on Tiberium Web that might let you use the first method. Also, are you going to have missions that take place between TD and TS? If you are, I have some mission ideas that you might want. _________________ Steel Talons Commander QUICK_EDIT
I was thinking about doing missions between the main wars (even between RA and TD etc)
Do you use MSN by any chance? If so PM me ur addy and we can talk on it, if not we can chat here or via PM
infantry.jpg
Description:
Some infantry ingame (rifleman, Grenadeir & Rocket Soldier)
An update for the days work, a GDI base up and running (dont mind the TS power plant in the buildlist, I havent bothered to change its requirements to a TS conyard ). I havent gotten around to the refinery yet
Looks pretty good. The infantry looks just like the ones in TD. They even have the same idle animations, from the looks of it. _________________ Steel Talons Commander QUICK_EDIT
Err.... they are the infantry from TD/RA1
Thanks tho. I still need help with Art.ini coding and even some shp work. Esp art coding lol, I'm having issues with the warfactory . Prob something silly, im still gettin the hang of shp coding
The Warfactory wont show properly (see image below). Can someone tell me what could be causing this?:
Art code:
Change it from TDWEAP to whatever the name is of that particular animation file, and it should work perfectly. _________________ Steel Talons Commander QUICK_EDIT
err.... anyone notice the last tanks? Well you'll notice these heavy bugga's
Soviet Heavy tank inbound! lol, I've reworked the vxl in the TS mix's, heavily remade the turret and modified the body, overall im happy with the results
3tnk_000.gif
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Soviet Heavy Tank
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St72tnk_000.gif
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Soviet T-72 Medium Tank (Soviet allied force unit, not buildable normally)
I've got 3 versions of the post FS era Orca Bomber, I'm also updating the Orca Fighter from the same era which I'll post a pic of later. Please comment on which bomber you prefer.
I personally prefer version 1 because its the same as the fighter except for the loadout and a small difference to the front, which would mean that their the same aircraft with different loadouts, which would fit IMO. But others may disagree, so comment
EDIT: I added the Orca Fighter (post FS) to the pics list.
The fact that Dune2000 and RA1 are almost the same?
Dune2k isn´t like RA
maybe a bit the looks of the infantry which is in fact recolored TD infantry...
other than that i see no link, since gfx and other stuff are stored/handled in another way...
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Thu Sep 11, 2008 2:10 am Post subject:
Actually, the D2k infantry are more than recolors. And they aren't crappy blow-up jobs like RA1 infantry either despite being the same size. D2k engineer looks uncannily like TS engineer as well. _________________
Looks very nice now, really, I'm liking it. The Chronosphere and the Iron Curtain won't be usable, right? well, maybe you could use the drop pods to chronoreinforce somehow, but it's up to you. Anyways, another question: do you plan to add RA1 ships in? it would be fun, really. Also... see a battle between TS-era and TD-era infantry will be pretty fun, hahahaha. Keep it up! _________________ Oh god how did this get here I am not good with computer. QUICK_EDIT
Yes ships will be in
We're waiting on Hypers patch for the RA1 era SW's as well as other extras, for now we're doing the 'normal' stuff that TS can do easily now QUICK_EDIT
Well is it really that difficult to copy as pcx into ts? its not really that clever and I can see lots of issues.
To what are you refering to? If your refering to the TD/RA1 structures and infantry, they are the ones from TD/RA1 coz thats what I'm trying to make them like Nothing beats the actual thing.
Allied General wrote:
Also thinking that hypers patch will fix everything is just lame.
I don't think that it will fix everything, but if you think I'm lame for waiting to see what I can do using the patch then tough shit . Besides I tryed ETS and altho its alright it causes random crashes and other issues I bet most people already know about. The other option I thought about was going to RA2, but thats only the ultimatly.... absolutly... last possible option (Seriously tho a RA2 version might happen, but TS comes first ) QUICK_EDIT
AG is right IMO, its not too good to use the old units exactly, they would be wrong size, low quality, and in the wrong directions (the RA1 and TD ones).
I'd suggest remaking the old ones (RA1,TD). Yes, it'd be a lot of work, but it would be A LOT better-looking for your mod. QUICK_EDIT
Do you have someone that can shp? Because I can only vxl create and code. Besides the TD/RA1 structures are the right size compared to TS (if you look at GDI first mission when u see the old TD structures u can see how small they are in comparison. I just have to keep everything from those era's at the same size limit, and also I am resizing TS infantry to be approx same size as RA1 infantry, so they will fit in. At the very least it will:
1) Show us how it looks
2) Be good as a stand in
3) Get the stuff ingame to play with and help get others interested in helping with new shp's.
And Allied General, i didn't say I wasn't going to do anything, read before you speak, I said I was going to do everything that's currently possible (basically 99%) and just leave the RA1 SW's out for now. I can come back to them later. QUICK_EDIT
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