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 Forum index » Other Projects » Inactive Projects » RA2: Moscow's vengeance
Updates!
Moderators: Dutchygamer, Lt Albrecht
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 16, 2008 6:45 am    Post subject:   Updates!
Subject description: go on, everyone likes updates
Reply with quote

4 voxels, you've seen 1 before and 2 are replacements. The final one is a tactical bomber, more info will follow later today when I have free time.


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 16, 2008 9:02 am    Post subject: Reply with quote

Oh, nice units. And excuzi for the lack of AI updates. I've been busy with other things Wink
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 16, 2008 9:56 am    Post subject: Reply with quote

Don't worry. Any non-staff comments or are you all in school/work/college? I know I am #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 16, 2008 10:04 am    Post subject: Reply with quote

As I told you before, my school has finished 2 weeks ago #Tongue
I was a bit fed up with that stupid IE, and I discovered how fun mapping for Doom2 and playing the original Half-Life is #Tongue I do have a new Allied AI for you to test. Check the staff forum in a few minutes Wink
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jul 16, 2008 12:18 pm    Post subject: Reply with quote

Please refrain from using MadHQ's terrain. As good as it is, you don't need to use it and a LOT of other mods are using it as well, it just makes yours a lot less unique.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 16, 2008 12:28 pm    Post subject: Reply with quote

Hmm, Aro makes a good point. Then we can also use TX. It's up to you though Albrecht...
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 16, 2008 12:38 pm    Post subject: Reply with quote

Aro wrote:
Please refrain from using MadHQ's terrain. As good as it is, you don't need to use it and a LOT of other mods are using it as well, it just makes yours a lot less unique.

Point some out. #Tongue
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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Wed Jul 16, 2008 1:04 pm    Post subject: Reply with quote

So refrain from using a good terrain set and stick with shitty RA2 terrain? Hmm, makes ALOT of sense.

Nice updates, however some things bug me about your Medium Tank/Main Battle Tank

-Turret is sorta empty of color/detail, especially on the top. Perhaps add smoke grenade launchers and a .50cal?
-The wheels are incredibly underdetailed, with wheels that size you could add much detail to them.

Good work, still.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 16, 2008 3:35 pm    Post subject: Reply with quote

Quote:
-Turret is sorta empty of color/detail, especially on the top. Perhaps add smoke grenade launchers and a .50cal?
-The wheels are incredibly underdetailed, with wheels that size you could add much detail to them.

Both cupolas have an MG on them, but just for you I'll move one to on top.

Smoke grenade launchers? I'll try

And yes I'll put wheel detail on.

And finally. Thanks Very Happy.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jul 16, 2008 3:40 pm    Post subject: Reply with quote

Quote:
So refrain from using a good terrain set and stick with shitty RA2 terrain? Hmm, makes ALOT of sense.


Thats not the point I'm tring to make. What I'm saying is that Instead of using public assets (Which I personally HATE doing) why not just make some new terrain yourself? Its a lot more unique than using something a couple of other mods are using as well.
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 16, 2008 3:45 pm    Post subject: Reply with quote

Quote:
why not just make some new terrain yourself?

I have no skill, no software and no graphical artist/s.
How in the hell am I meant to do that? That's good for TI whaen you have 2 or 3 GREAT people working on it (Darkrose, Joshy, and some random help from LKO etc), but my staff consists of me dutchy and destiny. Dutchy is good with AI and I can voxel and code. Apart from that the only skills any of us have is ideas...
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Jul 16, 2008 3:46 pm    Post subject: Reply with quote

Two Suggestions :

Hire or
Learn

Terrain is one of the easiest things to teach yourself, but requires practice and patience, any decent terrain artist will tell you that.
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jul 16, 2008 3:48 pm    Post subject: Reply with quote

I've tried Hire and I'll try again. And patience is not my strongpoint, but I'll try that too... Argh, goodbye summer.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 16, 2008 4:23 pm    Post subject: Reply with quote

Let's discuss this on MSN Albrecht...
EDIT: Albrecht and I have agreed that we should try and create our own new terrain. And because Albrecht hasn't got free time (yet), I'll give it a try Wink
In other words: unit promoted! #Tongue
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Jul 17, 2008 6:35 am    Post subject: Reply with quote

Apparently due to my monitor having died on me after 7 years...this old one prevents me from doing mod work properly...DARN I say!

Unit lost. (I'm still playing with the locomotors, but I wonder if pd could combine the V3 locomotor with the aircraft one...tilt up and launch, but still controllable.)
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 17, 2008 8:28 am    Post subject: Reply with quote

After some testing by Albrecht, it seems the IE that keeps me from playing the mod is caused by my own AI Confused I had a fixed version, but Albrecht was unable to test it yesterday because of other things. Hopefully he has some time today or tomorrow Wink
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Jul 17, 2008 1:08 pm    Post subject: Reply with quote

Now I'll just Run msnmsgr.exe and hope it works...



not.

*cough*Tankrushdone?*cough*
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 17, 2008 3:17 pm    Post subject: Reply with quote

Tankrushes are already done, but now I'll try to see what is causing the AI to go IE on your ass #Tongue
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 17, 2008 7:15 pm    Post subject: Reply with quote

Gimme except? #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 17, 2008 7:31 pm    Post subject: Reply with quote

Oh sure...
And because this is the Updates topic, I would like to say that the staff should take a look in the Staff forum for my try at creating new terrain Wink
If it's good enough, there will follow a public topic though...


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