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 Forum index » Other Projects » Inactive Projects » Tiberian Sun: Rise of Omnius » Brotherhood Of Nod
Full unit list
Moderators: Rise of Omnius Staff, Machine
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Mar 06, 2007 9:31 pm    Post subject:  Full unit list Reply with quote



EDIT:
Deleted the original post content, not only because it was completely obsolete, but because most of that was lost.
New unit list is based on the planned progression for RoO's original single player campaign with some small additions.

Names in cursive are not necessarily final, but are unlikely to change
Subfaction names are not decided yet.

Subfaction A is based on flame/chemical weapons and missiles.
Subfaction B is based on stealth units and lasers.
Subfaction C is composed of cyborgs.

Units are basically described by their main role/quality, many of them might have secondary roles that will be posted with the unit in their respective section.
As an example Wraiths might function as sensor arrays (Detectors) when deployed.

Last edited by Machine on Wed Nov 02, 2011 10:47 pm; edited 3 times in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Mar 06, 2007 11:47 pm    Post subject: Reply with quote

Why succub is aircraft?
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Mar 07, 2007 9:26 am    Post subject: Reply with quote

why not ? There was banshee as an airacraft in TS.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Wed Mar 07, 2007 2:31 pm    Post subject: Reply with quote

I think the golem could take the place of the repair vehichle couldnt it?

And since the Titan now deploys, perhaps we could switch the roles counterparts Titan and tick tank;
The titan deploys and the nod counterpart is a non-deploying bruiser like the original Titan...
Perhaps this could be the Team Black tank...
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Mar 07, 2007 7:29 pm    Post subject: Reply with quote

@ Team Black:
I needed both MBV (main battle vehicles) to be able to deploy, is some sort of hack I had to do, I needed a clone of both starting units. You'll see why in the internal pre-alpha Laughing
Yes, the golem is an advanced repair unit, remember that in RO Laughing the basic repair vehicles are at "warfactory" tech level, though they're fast and way less powerful at repairing, on the other side, golems are high tech level units, very slow, good at repairing, good defense, and self defense abilities; which makes them costly units.

@gufu:
We're trying to follow the naming patterns on TS, like an example all our big mechs have names of mythological beings/creatures; the brotherhood units follow a similar pattern, by an example stealthed units have ghost related names, though the black hand hasn't.
Finally, following a TS naming pattern, the brotherhood aircrafts, the harpy and the banshee have a feminine flying creature naming, so succubus being a demoness which most popular representation are attractive females with wings, fits somewhat; but you should have in mind that succubus is not a finished name, and might change to other that has the same characteristics.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Mar 15, 2007 6:54 am    Post subject: Reply with quote

One more for the checklist! Nod chem bomber is complete Very Happy
( @ Machine I'll send it to u via msn)


cbomber 2nd.PNG
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cbomber 2nd.PNG



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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Mar 15, 2007 10:01 am    Post subject: Reply with quote

Woah, Beautiful, Team Black... Wink
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Mar 16, 2007 2:26 am    Post subject: Reply with quote

Thanks ARO Smile

Oh yea, with planes,
ALWAYS ALWAYS ALWAYS USE PitchAngle=0 !!!!!!
It annoys me to see planes flying nose down like helicopters #Mad #Mad

thanks again


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Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 17, 2007 2:42 am    Post subject: Reply with quote

That aircraft is a chemical bomber? It's an ok looking unit but I think it looks a bit too small for a bomber and if anything more like some kind of fighter with thick wings. I would suggest making the unit look heavier and slightly larger, maybe more visable or larger engines to give it a more bomber type look, other than that its ok, just needs a bit of tweaking for it to look like what its meant to do.
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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Mar 17, 2007 4:18 pm    Post subject: Reply with quote

Looks a bit like the basic fighters from TA.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sat Mar 17, 2007 4:25 pm    Post subject: Reply with quote

yea I have a really bad habit of making voxels too small;
harv told me to keep it as it was, so if it's too small we'll blame him #Tongue

I think I'll rework it though and make it bigger yeah
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Mar 17, 2007 5:20 pm    Post subject: Reply with quote

@Team Black:
Sorry for making this post late, but I've been a little busy lately.
Make it a little more Banshee like, since it looks too low tech. Remember that I said to give it rounded protection shields over the wings, or something like that. And it's also a little too small.

If you want, I can make a sketch for you #Tongue

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Wed Aug 08, 2007 4:28 pm    Post subject: Reply with quote

i' sorry to bump this topic, but do you also have a buildings list?

also, will there be mobile barracks/hands of nod??

and that aircraft looks good but it should idd be bigger

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Aug 08, 2007 4:44 pm    Post subject: Reply with quote

Yes we have, though I don't see the need to post it, as most of the buildings will stay the same (hopefully with new graphics), We have planned mobile barracks for both GDI and Nod, though once they deploy they transform into a normal undeployable barracks, the same thing goes for mobile vehicles production facilities.

Also, that aircraft is no longer the succubus, it is just a part of Nod's navy Wink

Finally don't worry about bumping topics like this one (any unit list) Very Happy

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Aug 15, 2008 4:48 am    Post subject: Reply with quote

Update!!!; as the lists were old, and outdated.
The update reflects the current changes to the build of Rise of Omnius, and also added 2 extra color states, to indicate, in a more accurate way, the current state of most units.

Probably expanding them tomorrow to include more information, like navy and a building list.

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