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 Forum index » Other Projects » Released » Tiberian Sun: World of Insanity » Info
Info on the AI
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Apr 07, 2008 8:13 pm    Post subject:  Info on the AI Reply with quote

This topic will discuss things dealing with the AI.

First off, there are 3 levels of difficulty for the AI. 0,1,2 #Tongue

Well let's begin with level 0. Level 0 AI is the easiest of the bunch, but it's not easy. This level is more of a medium/hard level. The AI keeps to itself at the beginning of the game and builds up it's base fast. As the game progresses this AI begins to build teams and attack you. The first few attacks may be a bit weak, but soon after they come with huge rushes of Cyborg Commandos, Mammoth MK. II's, Disruptors, Elbrus Scorpions, etc. This AI waits until later in the game until it crushes you. #Tongue

Level 1 AI is the middle of the AI's. This AI is classified as hard/very hard. An experienced TS player should be playing this AI. This AI attacks midway through the game. While they are building up their base they will send medium amounts of teams to attack you. Near the end however expect to be totally rushed by packs of Commandos, Cyborg Commandos, Defenders, Mammoth MK. II's, etc.

Level 2 AI is the hardest of all the AI's. This AI is classified as very hard/ insane. As soon as the game begins this AI has part of it's base built and it rushes you VERY soon. Expect floods of infantry and plenty of jumpjets too. Later if you survive the rushes the AI will stay away for a little bit, but then it will rush you again but with Cyborg Commandos, Elbrus Scorpions, Mammoth MK. II's, etc. These end of the game rushes will come heavy and don't expect to survive one of them. #Tongue I recommend this to experienced players. This in my opinion is the best AI to play against. Smile

Also regarding the AI I think I have found a way to make jumpjet infantry flee from sam's that fire at them. (IE the jumpjets fly away from the sam's once fired upon.) This does not effect the jumpjets under your control only the jumpjets of AI players.
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Apr 08, 2008 8:04 am    Post subject: Reply with quote

Wow...somehow methinks I can survive 2. This ol' turtler may face a prob though #Tongue So, if I have a bunch of aa mg units they won't flee? Very Happy
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Apr 08, 2008 1:00 pm    Post subject: Reply with quote

Wooo, sounds promising #Tongue

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Apr 08, 2008 1:15 pm    Post subject: Reply with quote

Quote:
Wow...somehow methinks I can survive 2. This ol' turtler may face a prob though So, if I have a bunch of aa mg units they won't flee?


I assure you they won't flee. Smile But trust me, level 2 is no walk in the park. #Tongue Dutchy knows from experience.
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:29 pm    Post subject: Reply with quote

AI has been updated. Plenty of fixes and updates. Also, AI Jumjets still flee from oncoming missiles. Very Happy
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