Posted: Sun Sep 07, 2008 5:58 pm Post subject:
Evacuating citizens
Subject description: How?
I'm making a map in which the first objective is to reach a civilian array so that the citizens there can be evacuated. I'm not really sure how to do that though. I created a team for each civilian, and when the map starts, I have five 'reinforcements', one for every civilian, so the civilians all take their place. Then, when the GDI team reaches the array, there's an Orca Transport coming, and I want the civilians to enter it immediately after it lands. Now I created a script in which I tell the civilians to Load onto Transport, but that doesn't work. Then I tried to keep that as the first action, and the second action is Jump to line #, so it keeps looping, but that doesn't work either...
Can anyone tell me how to do this? It's probably not that difficult, but I'm kinda stuck now...
Thanks in advance. _________________ The Tiberian Sun has risen! QUICK_EDIT
Need to change side to same as transport and create a team that has the transport and all the civilians in it and then script it to load onto transport. QUICK_EDIT
Need to change side to same as transport and create a team that has the transport and all the civilians in it and then script it to load onto transport.
That makes sense, but you can't seperate team members, right?
So how do I make the transport move while the civilians are somewhere else (near the civilian array)? 'cause the transport is only triggered when a couple of units approach the waypoint, but the civilians are there from the beginning of the mission... _________________ The Tiberian Sun has risen! QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Sep 07, 2008 9:11 pm Post subject:
usually I just look at existing TS maps with this feature and copy the trigger, if you can't figure it out yourself.
(mission 2 in GDI TS would be good, for example) _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
usually I just look at existing TS maps with this feature and copy the trigger, if you can't figure it out yourself.
(mission 2 in GDI TS would be good, for example)
Yeah you're right. I'll try that first before asking a question next time.
I think I can figure this out... thanks. _________________ The Tiberian Sun has risen! QUICK_EDIT
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