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Evacuating citizens
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matayasu
Vehicle Driver


Joined: 06 Sep 2008

PostPosted: Sun Sep 07, 2008 5:58 pm    Post subject:  Evacuating citizens
Subject description: How?
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I'm making a map in which the first objective is to reach a civilian array so that the citizens there can be evacuated. I'm not really sure how to do that though. I created a team for each civilian, and when the map starts, I have five 'reinforcements', one for every civilian, so the civilians all take their place. Then, when the GDI team reaches the array, there's an Orca Transport coming, and I want the civilians to enter it immediately after it lands. Now I created a script in which I tell the civilians to Load onto Transport, but that doesn't work. Then I tried to keep that as the first action, and the second action is Jump to line #, so it keeps looping, but that doesn't work either...

Can anyone tell me how to do this? It's probably not that difficult, but I'm kinda stuck now...
Thanks in advance.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Sep 07, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Need to change side to same as transport and create a team that has the transport and all the civilians in it and then script it to load onto transport.

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matayasu
Vehicle Driver


Joined: 06 Sep 2008

PostPosted: Sun Sep 07, 2008 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blade wrote:
Need to change side to same as transport and create a team that has the transport and all the civilians in it and then script it to load onto transport.


That makes sense, but you can't seperate team members, right?
So how do I make the transport move while the civilians are somewhere else (near the civilian array)? 'cause the transport is only triggered when a couple of units approach the waypoint, but the civilians are there from the beginning of the mission...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 07, 2008 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

usually I just look at existing TS maps with this feature and copy the trigger, if you can't figure it out yourself.
(mission 2 in GDI TS would be good, for example)

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matayasu
Vehicle Driver


Joined: 06 Sep 2008

PostPosted: Sun Sep 07, 2008 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
usually I just look at existing TS maps with this feature and copy the trigger, if you can't figure it out yourself.
(mission 2 in GDI TS would be good, for example)


Yeah you're right. I'll try that first before asking a question next time.
I think I can figure this out... thanks.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 07, 2008 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey no prob dude, that's how I learned triggers

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deathrider1991
Light Infantry


Joined: 19 Mar 2008

PostPosted: Tue Oct 07, 2008 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do you get the campain maps, I cant find them.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 08, 2008 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

There in the Game CDs Smile
GDI missions on GDI disk
Nod missions on Nod disk
and FS missions on FS disk

Use XCC Mixer

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