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Maniac's Armed Recreational Vehicle!
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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Nov 02, 2008 6:09 pm    Post subject:  Maniac's Armed Recreational Vehicle!
Subject description: Mammoth Armed Reclamation Vehicle - Soviet, GDI and GDI bunkerable versions
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Usefull for crushing neighbour's house, tanks, buildings, ... (depends on code) #Tongue

I have created this voxel specially for PPM Voxel Competition 2008 and this pack contains Soviet schemed version of the MARV (I have recolored it then), normal GDI MARV (no upgrades) and bunkerable version of the GDI MARV (multiple turrets would look lame because of the game engine). Also this pack includes 2 cameos of normal GDI MARV (non-veteran and veteran).



marv_000.gif
 Description:
preview of the like-freshly-built-CNC3KW-MARV version
 Filesize:  533.84 KB
 Viewed:  26259 Time(s)

marv_000.gif



sov.jpg
 Description:
soviet preview
 Filesize:  21.25 KB
 Viewed:  26259 Time(s)

sov.jpg



screenshot.png
 Description:
like freshly built CNC3KW MARV
 Filesize:  189.67 KB
 Viewed:  26258 Time(s)

screenshot.png



screenshot.png
 Description:
bunkerable
 Filesize:  215.89 KB
 Viewed:  26258 Time(s)

screenshot.png



marv.zip
 Description:
contains important readme
too!
(you can just copy the code, but don't forget to credit me, it took me some time to do it)

Download
 Filename:  marv.zip
 Filesize:  1.53 MB
 Downloaded:  2219 Time(s)


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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Nov 02, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

love it! Spotlight it fast!

EDIT: Soviet scheme with bunker please!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Nov 02, 2008 7:53 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Well, maybe later I will make soviet scheme with bunkers, I am pretty busy with my Uni (half-semester exams and projects like cipher program in the C with parameters key and help) now. Sad

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Nov 02, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sad
How can I make sov scheme? Just a recolor or did you do lots of modifactions?

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partyzanPaulZy (go sleep)
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PostPosted: Sun Nov 02, 2008 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I think you need to recolor Brown1 and Brown2 colours to Soviet colours. Parts which I haven't change are Greyscale, Allied, Green, Dark, Remap colours.
I don't think it will be just simply pallete conversion, rather colour-to-colour conversion. You can try. Wink

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Electro
Vehicle Drone


Joined: 03 Jul 2007

PostPosted: Sun Nov 02, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it me or it can't fit through the war factory doors?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Nov 02, 2008 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course it can't. -_-

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Electro
Vehicle Drone


Joined: 03 Jul 2007

PostPosted: Sun Nov 02, 2008 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suppose the actual and only way people will make these in their mods is by using kennel hack powered reclamator hubs. Wooooo.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Nov 02, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see alot of good details(in the voxel editor), but the problem is that too much details can kill a voxel along with terrible autonormals ingame. Other than that, the shape is really good Smile
I'm gonna hand paint normals on this voxel when I have some time to mess around. Wink

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Mon Nov 03, 2008 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Gamingroach wrote:

I'm gonna hand paint normals on this voxel when I have some time to mess around. Wink

intresting. Dont forget to show the results

Quote:
Well, I think you need to recolor Brown1 and Brown2 colours to Soviet colours. Parts which I haven't change are Greyscale, Allied, Green, Dark, Remap colours.
I don't think it will be just simply pallete conversion, rather colour-to-colour conversion. You can try. Wink

horrible results >(

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Nov 03, 2008 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm might be useful needed to build an allied unit of this size Twisted Evil

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Mon Nov 03, 2008 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Making it a base destroyer and Masstodont Tank destroyer.

It is the end of the world.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 03, 2008 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Shocked scary looking tank, it design looks accurate like in KW M.A.R.V, excellent work dude. Wink

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Nov 03, 2008 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

that thing is huge!! O__O

it doesnt fit warfactory... it must be build by building tabs...

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Nov 03, 2008 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can make it a crate only unit. or campaign only...

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Last edited by Biohazard on Mon Nov 03, 2008 2:36 pm; edited 1 time in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Nov 03, 2008 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't understand why this didn't rank higher than it did but quite nice work anyway Wink

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Mon Nov 03, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't be a MARV without the MARV voice #Tongue One of the better voices in Kane's Wrath these are extracted MARV sound files which I've named each file after its voice lines. Just to make it more fun when you take this MARV out for a spin in your mods.

Also I wonder why it didn't rank higher as well.. either way really good work, love the cameo too.. it's about time we got a MARV around here Smile



MARV Voice.rar
 Description:
Marv Voice

Download
 Filename:  MARV Voice.rar
 Filesize:  591.99 KB
 Downloaded:  712 Time(s)


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 03, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since this was ranked top 3 at the competition I consider spotlighting would be enough good prize from me. #Tongue

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Sat Nov 15, 2008 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW!!!
It's a god marv!
It's too big. isn't it?
How could it ran out of WF?

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sat Nov 15, 2008 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

If only it was a spinning barrel, then this would be a Mega Spotlight.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Nov 15, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

can be done... kinda, it'd mean making a few extra turrets with barrels at various stages of rotation then using the SREF turret changer abuse.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Nov 15, 2008 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy mother of, its tremendus-ly beutiful

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Jon Fox
Cyborg Engineer


Joined: 05 Mar 2008
Location: The 45th Parallel.

PostPosted: Sun Jan 11, 2009 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to make this gray and use it as a Campaign unit in a TS mod...


If it's alright with you.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sun Jan 11, 2009 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

There's a better way to animate the turret.
Just like the gattling tanks does.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Jan 11, 2009 4:23 pm    Post subject:   Reply with quote  Mark this post and the followings unread

This is also possibility (I am thinking about it).
But I am too busy this month (exams), maybe later. I will improve the texture and make those barrels spinning - maybe like the Prism Tank (turn after shot), maybe like the Gattling Tank (s-l-o-w-l-y spinning while shooting).

@Jon Fox: You (and everybody) can do anything you want with this, but give me credit. Wink

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Jon Fox
Cyborg Engineer


Joined: 05 Mar 2008
Location: The 45th Parallel.

PostPosted: Sun Jan 11, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
@Jon Fox: You (and everybody) can do anything you want with this, but give me credit. Wink


Sure thing. I find it best to ask before use.

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