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T-34
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 16, 2008 5:29 pm    Post subject:  T-34
Subject description: from Civ3
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Here's the russian ww2 tank from civ3. It's a .shp, so it won't handle cliffs too well, but it is pretty high quality. I won't post the rest of the tanks I convert (I'll save them for a "pack" when I finish the group). Well, he ya go.



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Nov 16, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool,doncha think it would had also been usefull if you released it as an 3D model?...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 16, 2008 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol...

Nice but I doubt any one will use it.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 16, 2008 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
from civ3
this is a conversion from another game.

I'm on the fence about whether to request voxels or bite the bullet and use the sprite tanks. They look great....just not on slopes.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Nov 16, 2008 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,at first sight,i see a lot of 3D models used at this game,so...

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Nov 16, 2008 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

good model, but the fire recoil seems a little exagerated ey? the whole tank roles back.

Oh and theres a bit of the top of the tracks that stick out of the armour plates/mud flaps in the front when it fires.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Nov 16, 2008 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

0 downloads? Wut...

*Downloads*

This is pretty good actually...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Nov 16, 2008 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

good but I hate the no tiliting and no turret rotation problem...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 16, 2008 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's with the 'wavy' movement #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Nov 16, 2008 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its flying.


...



OH NOES,ITS ZTYPING FLYING!!!YIKES!! #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Nov 16, 2008 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is it jumping up when it shoots?

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Nov 16, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably trying to compensate for the force of the cannon shot. It does look a bit odd though.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 16, 2008 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's recoil. The things gets thrown back and then it drives back to compensate. The chasis goes back before the threads probably because it's on shocks or something.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Nov 17, 2008 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Its flying.


...



OH NOES,ITS ZTYPING FLYING!!!YIKES!! #Tongue


lmao that's what I thought too #Tongue

The "wavy" movement looks like it's crushing infantry and sandbags...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Nov 17, 2008 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

at the end of the day-ppm remains a voxel oriented vehicle group.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 17, 2008 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

It was to simulate movement of the vehicle, since the vehicle actually remains stationary 90% of the time.

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