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Medic
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Nov 28, 2008 4:31 pm    Post subject:  Medic
Subject description: Infantry Healing
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Medic



Unit Stats
Strength: Low
Weapon: N/A
Advanced Weapon: N/A
Speed: Slow -> Medium
Requires: GDI Barracks


Description:
Medics are an essential part of any GDI infantry platoon. Carrying a useful surgical medikit, medics are instantly capable of performing even the toughest of medical tasks in the heat of battle. Ironically, medics are unable to treat major injuries of their own without the aid of an additional medic.

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Last edited by Morpher on Mon Sep 05, 2011 2:58 pm; edited 5 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 29, 2008 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice but the "dark brown" should probably be "dark grey" like the other GDI infantry.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Nov 29, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The brown's okay by me. The GDI infantry remap needs some work and the dark needs to be toned down a bit. Too much of a Nod vibe with the darkness of it.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Nov 29, 2008 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks sub-par even to TOs infantry. you cant make them so small and expect they look distinguishable from eachother, let alone look good.

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Sat Nov 29, 2008 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I agree with ChielScape. Like I said, the GDI infantry need some work.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Nov 30, 2008 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Find us another infantry creator then? I can promise you these can not and will not change unless that occurs, everybody knows we have no artists at the moment. Also ingame they are fine, I guess I could try to fix them up with some recolouring and a slight resize but thats the best you can get.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Nov 30, 2008 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO I think there should be some white...oh well.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 30, 2008 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I think the problem is that you've resized the infantry, which results into detail loss, which results into all infantry looking the same. I'm not saying you must keep them normal sized, but this may explain why they look bad sometimes Confused

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 30, 2008 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooo the size is great. They dont look bad at all... its just the dark parts are lighter than on the Trooper.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Nov 30, 2008 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I dunno what the hell you guys are thinking, the infantry size is good as it is.

I can distinguish them, plus the enemy won't instantly recognize the medic, unless he's an experianced commander, whose paying attention.

Looks aside, what about the cost? Why are medics so damn expensive, more than engineers, which are waaaaaaay better, most of the time. I could have at least 4 more troopers for the same price of a medic.

I'd choose the troopers over the medic usually, unless the medic healed really fast or instantly, constantly, or something, to justify the cost.

Please don't make them radar tech, unless they have a special ability or something; again, to justify it.

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IN-GAME NAME: MAKINTOKE

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 30, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well Medics would be able to save any commando unit, or heal infantry who arnt in battle. Saves money over time, particularly expensive infantry.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Nov 30, 2008 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Find us another infantry creator then? I can promise you these can not and will not change unless that occurs, everybody knows we have no artists at the moment. Also ingame they are fine, I guess I could try to fix them up with some recolouring and a slight resize but thats the best you can get.

ask the otak.. err.. destiny. i bet he can draw you some nice manga style infantry XD

DoMiNaNt_HuNtEr wrote:
Yeah, I dunno what the hell you guys are thinking, the infantry size is good as it is.

I can distinguish them, plus the enemy won't instantly recognize the medic, unless he's an experianced commander, whose paying attention.

you promote lack of clarity as something this mod needs?

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Dec 01, 2008 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I promote many things, like heat, and the need to pack it. Who doesn't want the ability to cap someones ass when the time is right?

Detailed infantry are always great, but, ztype, I wanna play this mod. The wait is killing people; the wait and the heat, of course. I'd like to play this mod before I run out of ammo.

For now, it's acceptable, and good, but not perfect...

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Dec 01, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

you seem more like a b*tch in heat about this mod... >.>

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Dec 01, 2008 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The medic do not fit the rest, is has to much bright brown color and is to small Neutral

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Dec 02, 2008 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
you seem more like a b*tch in heat about this mod... >.>


You gotta admit, this mods been in production for a long time. And why the useless *? Censcorship can, if it's a woman, suck my dick, or if its a man, get shot in the head and die.

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Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Dec 02, 2008 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

well stop b*tching, i put my godd*mn ***s wherever the f*ck i want.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Dec 02, 2008 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Back on topic. Cheil, refer to JumpJet thread, I have decided to change this unit, as I think it should be more of a stand out unit graphically wise.

I'd also like to make a point here of crediting all infantry (good or bad whatever you decide) to Denmon.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Dec 02, 2008 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

that last sentence of yours didnt seem too make too much sense... would you mind rephrasing that? at least, as long as it wasnt aimed at someone else.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Tue Dec 02, 2008 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

"to denmon" shouldnt have been in the brackets. Denmon made the Infantry and so the credit goes to him.

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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