2) It looks good however, I would extend the track guards all the way, it looks weird to protect so much of it except the front-where the tank with propably receive the most fire.
3) Does the thing in the back on the turret have only one face? If so, it might be invisible at certain angles ingame. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I like it but id have to agree with DaFool. Also what 3d program did you use? So far I only have blender and I wouldn't mind learning how to use more programs. QUICK_EDIT
Thanks for the comments. Yes, its 3dsmax 9. As far as track guards, I played around with various designs, but nothing seemed to make it remain futuristic.
But don't worry, the thing on the back of the turret is a thin box, so it renders on both sides. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Mon Dec 01, 2008 8:36 pm Post subject:
looks great. a lot better than the crap thats currently coming from the TO infantry division. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Cool tank looks familiar though.
You could probably leave the thread cover open , I kinda like it.
Looks better than half of the crap I do when I'm Bored _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
It'd be cool to see an improvement on this, so good luck nice try. Cheilscape just post in TO forums rather than being a pain. I understand your view, don't be an asshole about it. _________________ QUICK_EDIT
Here is another model I made last night. Its a Recce Vehicle, but the turret is unmanned. The driver and gunner sit in the front, and the blue things on the turret are missile pods.
I've been thinking really hard about something, and I may do it, but I don't know yet.
_________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
if I make the mod, it will have the ability to launch camera probes out of its rear hatch like the Orca on CNC3. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Starting the Unwrap on the Recce Vehicle. I decided to show this picture to give everyone a taste of how the final product may look. The Hatches and everything else are just theoretical placeholders for better art when I take the skin into Photoshop.
afv2.png
Description:
Filesize:
1.07 MB
Viewed:
4900 Time(s)
_________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Maybe a gunner's nest on the top of the turret could be a cool upgrade. Is that grey the color scheme you are going to go with? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Yeah. But the turret is unmanned. It gets upgraded to a Guass Cannon later on. The Interesting thing about this vehicle is that the electric generator (its a fuel cell vehicle) is in the turret, along with the main weapon and extra ammunition. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
All the shiz that goes boom is on top? In that case if you put it in a game give it a near 100% chance of crew survival. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Well, I made that decision based on what I want to do with the gameplay mechanics and stuff. Generals has a lot of pre-exsiting logic that i have not found present in TW, like ECM Tank logic, dozers, more versatile special powers, point defense logic, ranger repel logic, etc.
Tiberium Wars modding is too young right now for me to want to get into it just like Generals was when it came out. There are some things about TWs that makes it attractive though. Active building animations, active unit animations, harvester logic, prettier effects, higher poly counts, etc. BUT this is mostly aesthetics stuff. So, I finally decided to use Zero Hour as my catalyst. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
I see. I agree with you, Generals is a lot easier to use than TW.
On the other hand, the utter coding chaos called TW also has a pro.
I've yet to come up with a concept that is unattainable in the TW engine.
It's so... open. You can do whatever you want. It's great, especially since I'm used to the limitations of the Dune2 engine. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum