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My first public 3d model
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 4:01 pm    Post subject:  My first public 3d model Reply with quote  Mark this post and the followings unread

Okay this is a gdi sniper I did for my mod I not good with bones and animations. (Could someone make this into a SHP and PM it to me please)
I ain't that great at modeling yet.
Its in max format.
And no texture included.



sniper copy.jpg
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sniper copy.jpg



sniper.rar
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Max and 3d format included.

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 Filename:  sniper.rar
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Dec 21, 2008 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't you think his legs are a bit to short?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Dec 21, 2008 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

aint all that bad, but yeah, the legs are short. i suggest finding some tutorials on anatomy, they may very well be aimed at drawing classes, the theory is the same.
If i were you I wouldnt make seperate fingers in such a low poly model either. its one of the less important details.
finally, make some concept drawings of the gun you want to make, make em as detailed and realistic as possible, and only THEN model it.

you modelling skills seem fine however, so just keep trying.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 21, 2008 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Legs should be half of the overall length of the character Wink Nice start though Smile

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Symphony
Vehicle Driver


Joined: 22 Nov 2008

PostPosted: Sat Dec 27, 2008 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey guys, I'm stubs. Don't ask about my nickname.

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