:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Jun 17, 2019 11:39 am
All times are UTC + 0
 Forum index » Other Projects » Released » Tiberian Sun: Total War
All infantry is slightly resized
Moderators: The DvD
Post new topic   Reply to topic Page 1 of 1 [15 Posts] View previous topic :: View next topic
Author Message
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Sep 20, 2003 6:27 pm    Post subject:  All infantry is slightly resized Reply with quote

all infantry will be about 80% of original size in TSTW (or at least, i plan on doing it). This makes the perspective better (don't know how to say that, but the size is now better compared to tanks and buildings)

Some of you will say; EVEN SMALLER?? well don't worry it's optional Wink And i think it still looks good. Take a look at the screenshot.


nodinfantry.gif
 Description:
Only the CC and Mutant Hijacker aren\'t resized... this makes the CC look big, bad-ass, and the Mutant Hijacker is just a tall guy (like all mutants)
 Filesize:  84.13 KB
 Viewed:  12393 Time(s)

nodinfantry.gif



Back to top
View user's profile Send private message Visit poster's website Skype Account
Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Sep 20, 2003 7:05 pm    Post subject: Reply with quote

i think they look great like that

Back to top
View user's profile Send private message Visit poster's website
DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Sat Sep 20, 2003 7:40 pm    Post subject: Reply with quote

You know, my friend told me once that it would look better if they resized the buildings to make it look "more in perspective".

But this will do... Wink

Great job!!

Back to top
View user's profile Send private message Send e-mail
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Sep 20, 2003 7:48 pm    Post subject: Reply with quote

I have beenthinking of resizing some of the buildings too. buildings like Stealth generator could be 4x3 instead of 3x2. Too bad i can't make the Nod Temple bigger; the game doesn't support building foundations bigger than 4x4.

Back to top
View user's profile Send private message Visit poster's website Skype Account
DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Sat Sep 20, 2003 10:06 pm    Post subject: Reply with quote

To bad Sad
It would be great if you could make the Mammoth MKII twice as big as it is now...it looked so huuuge in the movie !

And if you do...could you make a screenshot of it? Smile

Back to top
View user's profile Send private message Send e-mail
hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Sep 21, 2003 12:56 am    Post subject: Reply with quote

I like this idea the normal ones looked a bit pixelized.
_________________

All hail me

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Sun Sep 21, 2003 4:12 am    Post subject: Reply with quote

This makes sense. Look at the things in TS they're ****ing huge!

Back to top
View user's profile Send private message AIM Address
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 8:41 am    Post subject: Reply with quote

I would have resized the mammoth for a long time ago, if it weren't a very special voxel that has about 13 differnent sections for all the leg parts, and if it didn't have a crapload of animations to it Sad

Back to top
View user's profile Send private message Visit poster's website Skype Account
Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Sun Sep 21, 2003 4:26 pm    Post subject: Reply with quote

Lazy bum LOL Get to work slave!

Back to top
View user's profile Send private message AIM Address
Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Sep 21, 2003 4:51 pm    Post subject: Reply with quote

jest resize it with the newest voxel section editor and i have to agree with cs
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 5:14 pm    Post subject: Reply with quote

Grrrr. I'll see what i can do... Although i am pretty sure it won't work

Back to top
View user's profile Send private message Visit poster's website Skype Account
awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sun Sep 21, 2003 7:05 pm    Post subject: Reply with quote

Just resising it wont work you would also have to edit the HVA file, and I dont know anyone that would want to do that sice its so hard to get a simple animation to work right.
_________________
No power is ever inharently good or evil.  It is how that power is used that determins if it is good or evil.

Back to top
View user's profile Send private message Send e-mail
Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Sep 21, 2003 7:30 pm    Post subject: Reply with quote

The DvD wrote:
Grrrr. I'll see what i can do... Although i am pretty sure it won't work


It won't work, the voxel pieces will all be larger but they're positioning in the HVA will be the same so you'll end up with them all becoming jumbled together in a big four legged mess.

Back to top
View user's profile Send private message Send e-mail
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 9:08 pm    Post subject: Reply with quote

I know, and Awrethien is right, that's my problem. It's just a lot of work on the .hva side of things.

Back to top
View user's profile Send private message Visit poster's website Skype Account
zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 08, 2003 5:30 pm    Post subject: Reply with quote

about the MKII, voxels have to be 1 cell big otherwise things start going through eachother

about the infantry, good idea, now u get a better idea of the scale of buildings
_________________
Tiberian Eclipse for TW
-------------------

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Released » Tiberian Sun: Total War
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.6297s ][ Queries: 14 (0.0780s) ][ Debug on ]