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Status on New Demo
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Feb 26, 2009 8:53 pm    Post subject:  Status on New Demo Reply with quote  Mark this post and the followings unread

I am a firm believer in sharing my work, and rather than hording it the entire time the mod is being worked on, I like to share it around. So with the completion of the Union models, I think a new demo is in order. This will be a very important demo, because I would like to ask some people to test through it and help me work out some kinks, and create a bug log. Also I would like to see if I can play this mod online, and maybe even get a few matches in with some people.

But before I release this, I want to put some more work into coding. I have been mainly focusing on models and the bare minimum for coding (getting the unit to be built ingame, and just about stopping there). I haven't made any new weapons nor locomotors (which will probably be limited to speeds) yet , only a few buttons, and I haven't touched upon support powers. So I'll put a little work into that tonight, and maybe tommorow afternoon. Firday night would be a good time to release it, perhaps give you guys the weekend to play around with it.

As a side not, I haven't worked that much on the Japanese side besides their MCV and nanocores. So if I do decide to leave them enabled for the demo, then their only purpose will be to show that vehicles can deploy into structures.

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