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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Fri Feb 20, 2009 2:06 pm    Post subject:  Any activity? Reply with quote  Mark this post and the followings unread

I'm wondering if TS Squared is still being worked on.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Feb 20, 2009 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Naa, Dominik fell into a black hole with TS² along side, so no, no progress EVAR!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Feb 20, 2009 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well someone should at least put the download back up...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Feb 20, 2009 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'm very sorry , i don't have that anymore and the one that was on the webspace got deleted by some unknown person...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Feb 20, 2009 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had it on my FTP, but i removed it thinking there was a alternate mirror for it. I dont think i have the packed version anymore i think...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Feb 20, 2009 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't worry...i have still a Squared version on my HD, altough it'll need to be finished up, this can take 1 or 2 weeks all in all with the updates and cutdowns i made with the time after the first release, so there will be a cleaner version then this time as a final, be happy.
i just don't do anything unnessesary to it.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Feb 25, 2009 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice to hear that it isn't entirely dead. Smile This is one of my favorite mods. (fix the savegame bug please Very Happy)

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Feb 25, 2009 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

with clean i mean i heavyly cut it down, almost to a TS standardd, just neater looking #Tongue i also deleted the big explosion s due to the extreme lag they did, atleast on my machine.
also day & night loops are gone, howeever i made coding improvements on some units, some got deleted, some are still there , just better and more balanced working and thats how it is, its still fun to play for me and looks like a more aesthetic TS version.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Feb 27, 2009 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

You see, pretty much standart and i've cut much back in terms of ballance and lag/bugfixing, but i think it turned out to be a nice TS version how developers should have released it at last back 1998...

an example of the staying and addet changes on that screen:

More ambient lightning
Resized Cyborg units,

Reapers have become resized as how much the breast and head parts of it fit with the normal cyborg.

Hidden/Wrong codet active animations fixed.

Fixed/Changed voxels in terms of fitting...

Refined Logics such as the Hunter seeker wich is no longer selectable , it can be seen as a mobile mine.

The hacker can no longer destroy or damage buildings, they only can deactivate defenses and radar systems.

snipers have increased ROF

Reapers are no longer AA, they are more likely tank destroyers and infantry killers, in fact they are light armoured but extremely dangerous to vehicles or mechs, but bad for actual base attacks, practically useless against structures.

Juggernauzts are VERY slow but extreme good v.s. structures and infantry, needet to be guardet well.

Stealth Tanks have inreased speed.

Jumpjets increased stealth detection range

Devils Tongue can stay hidden under the surface (good for suprises)...

and so on.



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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 28, 2009 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Hidden under the surface? Thats cool.

As for the Juggernaut being slower, is the leg animation slower as well? Originally it was way faster than Titan's, which looked ridiculous.

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IN-GAME NAME: MAKINTOKE

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Feb 28, 2009 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah its slowed down also

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 28, 2009 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Sickening! Thats slang for 'good job', if you didn't know.

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IN-GAME NAME: MAKINTOKE

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