Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 6:09 pm
All times are UTC + 0
Red Alert 3 Uprising
Moderators: DaFool, Dutchygamer
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Mar 19, 2009 3:19 am    Post subject:  Red Alert 3 Uprising
Subject description: and Me
Reply with quote  Mark this post and the followings unread

I've played alto of uprising lately; the four mini (they really mean mini) campaigns, Commanders Challenge, and some skirmish. I've gotten to know the Uprising units (11) pretty well, and how they behave. They will also have a place in this mod.

Empire
Archer Maiden*: This is basically the anti-air infantry EA forgot to put in the first time. It has a bow, it shoots it. Besides using a weapon thats a few centuries obsolete, she'll have a nice little role to play.

Steel Ronin***: Basically this thing is like a mini King Oni. From what I can tell, its suppose to make up for the tsunami being so weak. So this is the Japanese Heavy Tank equivilant, except, it has a giant spear.

The Giga Fortress******. This giant boat came with an amaziing amount of weapons, and could take on any foe. It then can transform into a giant head with a lazer beam in it's mouth. It's a very annoying unit to face, and can basically raep any opponent. However, as of right now I don't think there is going to be a navy in the mod. So I'm gonna make the Giga Fortress an actual fortess: A Land based defensive structure, that might-if I feel like it-transform into a giant head. Unlike Uprising it will have a build limit of 1. It's also going to take forever to build. A long time in the War Factory, and then the nanocore will take a long time to deploy.

Soviets
Mortar Cycle*
The Mortar cycle is a fun little unit, albeit a bit powerful. It's cheap, fast, can clear garrisons, and also use a long ranged mortar attack. Uprising units were obviously meant to be very Over Powered, as they wanted to give the player a feeling of power. However, I'm gonna tone this guy down a bit so he's more inline with what he should be. I'll take away his Molotovs and only let him use the Mortar so he'll suck against everything but buildings.

Desolator***
In Commander's Challenge, the actually made a bioshock reference! They had a desolator walking around followed by a scaled downed Yurkio. It took me forever to figure it out. Anyways, in Uprising he's really powerful. Basically he's just a toxin thrower who kills lots of infantry.

Reaper****
The Reaper is like a sickle that uses grenade launchers instead. It sucks against moving targets, but other than it's pretty good (it can hit air too). Instead of jumping like the sickle, it plummels down and destroys anything beneath it, but it breaks it's legs and becomes a turret. I have no idea how to code it, so it's just gonna be like a tick tank.

Grinder Tank*
Fast tank that grinds things. 'Nuff said

Allies-THe allies units overall are really WTF overpowered

CryoLegionaire-First off, I have no idea how to recreate the freezing, secondly I don't know how to make him jump. This guy will not be in.

Pacifier***-Extremely powerful artillery that hovers and has chain guns. IN Uprising, this thing kills anything in 2 shots. However, I'll make it a bit more fair

Future Tank***-Another WTF OP unit. But the flaw is with it's stats, not it's design. So with some basic nerfing he'll be alright (but is nerfing the word? I remaking it from scrath).

Harbringer*****-Imagine the Spectre Gunship. Now imagine alot of them. And they don't go away ever. This is the finaly WTF OP unit, and I'm either gonna make it a support power unit, or try to balance it somehow.

Which reminds me, all uprising units must be purchased via Generals points. I'm gonna go back through my post and put stars on what level they'll be pruchasable at.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 19, 2009 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That reminds me: I still must make that Grinder vid for you Neutral

Back to top
View user's profile Send private message Send e-mail Skype Account
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Mar 19, 2009 3:12 pm    Post subject: Re: Red Alert 3 Uprising Reply with quote  Mark this post and the followings unread

Heh, knew you'd be adding some of these eventually.

I am surprised you find the Mortar Cycle overpowered, its really the lamest and most vulnerable unit added.

It has most vehicle vulnerabilities (shrink, emp, anti-tank weapons) awhile being incredibly vulnerable to anti-infantry (PKer, Natasha, etc)

And the whole concept of a hit and run unit in RA3 was just foolhardy. You do you have a hit and run unit when there are weapons that cannot ever miss, like Vindicator bombs, tank shells, anti-tank rockets? Because you cannot dodge shots, a "drive-by" is just a fancy term for suicide.

If you add this guy in his full glory to your mod, could you atleast make him capable of avoiding gunfire?

edit-
Change the Desolator description: UNSTOPPABLE GOD OF DEATH.

It may be the most powerful unit added to uprising in terms of strength, its seriously like the Kirov Airship of infantry. Shrugs off most anti-infantry weapons and if you use the splattershot right, one Desolator can defeat 3-4 Riptides solo. :3

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Mar 19, 2009 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

So the Gigtress is so OP that it requires 6 stars? Damn. #Tongue

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Mar 19, 2009 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mortar cycle is very weak in terms of health, but I have been able to use to great ;evels of success. They are probable more of a support unit, and I use them to flank and take out buildings while a few of my "sacrificial" units distract the great horde of units that the ai builds (poor ai). To be honest, I haven't really used the desolator alot. From the little bit of use that I have had with him, he's good at killing infantry by himself, and in numbers can take down vehicles. Although I don't remember ever having one die on me....

But that is Uprising and this is Invasion Confirmed. The units will still be fun to use and plently powerful, but they just won't be the God-like units you send into the enemies base to instantly win the game.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Thu Mar 19, 2009 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get to work! Wink

_________________

MT wrote:
You are so worthless, not even Tiberium can grow on you.

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 20, 2009 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
That reminds me: I still must make that Grinder vid for you Neutral

Yes, yes you do.
Slap 'em!

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1489s ][ Queries: 11 (0.0075s) ][ Debug on ]