Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 7:39 am
All times are UTC + 0
Dropships
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Apr 23, 2009 11:17 pm    Post subject:  Dropships
Subject description: Some findings about how they work in FA2
Reply with quote  Mark this post and the followings unread

Well Dropships still work in RA2/YR but slightly differently from TS days
(i.e. spawn on map variants)

; sample code

; Dropship
[DSHP]
UIName=Name:DSHP
Name=Dropship
Strength=1000
Category=AirLift
DeployTime=.022
Armor=heavy
Landable=yes
TechLevel=-1
Sight=0
PipScale=Passengers
Speed=18
PitchSpeed=.4
PitchAngle=0
RadarInvisible=no
Owner=British,French,Germans,Americans,Alliance
Cost=0
Points=25
ROT=5
Selectable=no
Passengers=12
SizeLimit=6
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
IsDropship=yes
FlightLevel=1600
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys
LegalTarget=no
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
Trainable=no
Landable=yes


The taskforce should be the DSHP and the associated units, vehicles, infantry whatever but take into account the sizelimit, passenger logic introduced in RA2.

The script should simply be unload (lose transport keep units) and scatter

in teams, make sure full is checked and the waypoint is where is it spawns and unloads.

Now heres the oddities

- The transports will only unload at the waypoint which spawned them e.g. if you say under teams spawn under waypoint 10 it will unload at waypoint 10, even if you tell it to move to say waypoint 11 and unload.
- once the unit finishes unloading and the units move out, the DSHP will do a hardcoded flying off the screen.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1331s ][ Queries: 11 (0.0093s) ][ Debug on ]