Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 12:49 am
All times are UTC + 0
Bridge
Moderators: DaFool, Dutchygamer
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu May 28, 2009 2:18 am    Post subject:  Bridge
Subject description: (and not the game your grandmother plays)
Reply with quote  Mark this post and the followings unread

I'm just about to go to bed, but recently I was thinking about the maps that I will make, and the thought of bridges inevitably came up. So, does anyone know if destructible bridges are a possibility? And furthermore, would you want destructible bridges?

I know killing a bridge stragically has saved me a couple of times, but sometimes getting an engineer in that hut can be a pain. And generals might be buggy, even if it is possible. I was playing ra3 the other day and destroyed a bridge, and the others guy''s army just went down the cliff and through the water anyways, and popped right back up on my side of the cliff.

I'm going to bed soon, I'll see if some comments pop up tomorrow.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 28, 2009 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Destroyable bridges would be nice, but not entirely necessary.


The whole point of amphibious units, and there usually shouldn't be many, is that they can disobey the normal rules, and circumvent the troubles of a unit confined to the land.

Back to top
View user's profile Send private message
JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Thu May 28, 2009 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Bridges can be made to be destroyable, but getting them repaired is another story. One possibility is the GLA hole logic so that it rebuilds after a certain amount of time. This would require that the bridge be a set length though.

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu May 28, 2009 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, what about map triggers/scripts? Unit type enters building, unit dies, spawn the bridge. And then add a few arguements like not if the bridge is alive. Sound logical enough? And then it can be edited on a map to map basis.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Fri May 29, 2009 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Might work, but a simple spawn might look ugly.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1397s ][ Queries: 11 (0.0085s) ][ Debug on ]