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 Forum index » Other Projects » Inactive Projects » RA2: Moscow's vengeance » Other
Civillian additions
Moderators: Dutchygamer, Lt Albrecht
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 29, 2009 5:30 pm    Post subject:   Civillian additions
Subject description: I'm bored of the same 3 cars and 6 civs
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So I added an extra 13 civillians and nearly two duzen vehicles, here's an exampe shot showing a village with the new inhabitants.


rural town.PNG
 Description:
here we are
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rural town.PNG



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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri May 29, 2009 5:39 pm    Post subject: Reply with quote

so...you just recolore those vehicles and added ts infantry?
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 29, 2009 5:42 pm    Post subject: Reply with quote

Recolours, more recolours, different back to the truck, TS civs and lots of variations of the TS civs (recolours). It's simple but effective TBH, just as long as the mapper uses them they should add a lot more variety to maps.
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri May 29, 2009 5:49 pm    Post subject: Reply with quote

it's dozen, not duzen.

If this is some big time war, you should make the occasional Vault every once in a while Smile
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 29, 2009 6:03 pm    Post subject: Reply with quote

Erm... you know TS infantry have a different shadow to Ra2 infantry? Looks bad mixed together...
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 29, 2009 6:18 pm    Post subject: Reply with quote

awww.... I knew there was a catch... There always has to be a catch...
And thanks for warning me about the "duzen".
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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri May 29, 2009 8:28 pm    Post subject: Reply with quote

Well, I'm not sure if this is a problem with the mod or just the YR in general, but those buildings are very bright compared the scenery around Confused

The variety is nice though, especially with civilian infantry (disregarding what Bolt said of shadow).

Last edited by MT on Fri May 29, 2009 8:29 pm; edited 1 time in total

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri May 29, 2009 8:29 pm    Post subject: Reply with quote

open up your drawing program and make some new ones.....I'd try it but you'd end up with the worst looking civilians you ever set eyes on. Laughing

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 29, 2009 8:39 pm    Post subject: Reply with quote

If you want, I'll turn my attention from MV tanks (which TBH, I'm not very good at Confused) to some nice civilian vehicles. Good Idea?

Last edited by Orac on Sat May 30, 2009 1:35 am; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 29, 2009 8:46 pm    Post subject: Reply with quote

Well TS infantry shadow is transparent, unlike Ra2 which is solid black so if you wanted it perfect youd have to repaint it all. However if you really want decent infantry then make Ra2 inf have transparent shadows too. That would look best IMO, and would stop the shadow getting tinted red by chaos weapons (if your using that logic).
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri May 29, 2009 8:51 pm    Post subject: Reply with quote

isn't there like....a tool to change the shadows? Actually, I know there is one.
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 29, 2009 9:38 pm    Post subject: Reply with quote

crap, forgot about that tool
Quote:
I'll turn my attention from MV tanks (which TBH, I'm not very good at ) to some nice civilian vehicles. Good Idea?

Sure, MV is a democracy whilst I'm still in office #Tongue Do what you feel you can do best Wink

AG gave me a hint about darkening buildings, the map itself is quite dark but I suppose the buildings still need to be a tad darker too.
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jun 19, 2009 1:08 am    Post subject: Reply with quote

this is supposed to be mainly in europe right?...so WTF are those ford f-150's and random oil rigs doing there?

I would replace those trailer homes or whatever they are next to the green pickup too, Way too american. Also the barns and the gas station.

Im gonna give you some civilian units if you want?....depending on the timeline of the mod.

Oh... and also get rid of that massive fire place for giant red indians.

Just an idea... Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jun 19, 2009 1:58 am    Post subject: Reply with quote

lol @ above. I haven't heard them called red indians in a.... ever actually. But it's funny.

That kind of town doesn't look like it's from the part of America I'm in either. it looks like a Texan town I guess (although, from my knowledge Texas is a lot more arid).

Maybe.... after the great war America sent over some 'settlers' to help repopulate?
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 19, 2009 10:11 am    Post subject: Reply with quote

Basically I need new cars, and to replace the TS civs with RA2 ones, in short. Although maybe with eourope being a shining example of fighting for freedom some Americans "went home"?
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