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Converted Trees/Rocks/Craters SNO [TS]
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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Nov 15, 2003 4:32 am    Post subject:  Converted Trees/Rocks/Craters SNO [TS] Reply with quote  Mark this post and the followings unread

The Snow version of my converted stuff from RA2... The craters size are a bit huge atm but I'm working on resizing them, the colors.. well.. I'm too lazy to mess around with palletes Razz



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upd_ecache89.zip
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Last edited by FireStorm on Sat Nov 15, 2003 5:38 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 15, 2003 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Nov 15, 2003 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the craters this time, but the trees really don't fit with TS, somehow..

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Nov 15, 2003 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think the trees look just fine. thou i havent played ts in a snow level in quite a while.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Nov 15, 2003 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've sized the craters size by 25% down, it doesnt look cut-off now.

Also I've updated the zip file.



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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sat Nov 15, 2003 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ooh... nice Smile

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Nov 15, 2003 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

why are some of them like... cut in half and quarters...

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Nov 15, 2003 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

they all look fine to me...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Nov 15, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

hes talking about the burns...

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TheDarQ
GDI Hacker


Joined: 10 Oct 2003

PostPosted: Sat Nov 15, 2003 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

look closer ! you'll spot that in the lower left part of the screenshot ! Laughing Wink

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 15, 2003 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i see it, they look better in snow

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Nov 15, 2003 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is because their naming is different in RA2. the game tries using a small crater (say, CRAT01) when there's only space for a small one, but if the image of CRAT01 is too big, you get this.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Nov 20, 2003 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

shame the TD/RA1 logic of growing craters doesnt work in TS Sad

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Nov 24, 2003 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can craters be animated like waterfalls?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon Nov 24, 2003 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

you's have to pour a glass of water down your screen for that kida animation

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Tue Dec 02, 2003 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

wel the trees are great Surprised , i am ussing them in my next map, if you don't mind Very Happy .

butt there is a prob. the rocks don't work.
when i play all of the rocks are changed,
butt if i want to use them in final sun they dont work.
in dont have any rocks to work with Embarassed .
whats up with that Confused
i need rocks!!!

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Tue Dec 02, 2003 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

what you mean? you mean in FinalSun the rocks appeart invisible or what?

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Tue Dec 02, 2003 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:
what you mean? you mean in FinalSun the rocks appeart invisible or what?


nop there are no rocks at all.
i select a rock butt i can't see it in that little menu below, and not on the map.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Dec 02, 2003 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

'piff'

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