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FS : Cape Cradle (2-4)
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu May 15, 2008 4:50 pm    Post subject:  FS : Cape Cradle (2-4) Reply with quote  Mark this post and the followings unread

Big cape,near a big mutated tiberium zone.Always is in a short range of mutants,so be aware of them. Smile

Rar also has a new version of FS:Solitude map,with a 2 player fix.

Good luck,now I'll go and rest.



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Last edited by Vefbl4 on Thu May 15, 2008 4:54 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 15, 2008 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I'm going to play this one. VEF has a very WW like mapping style.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 15, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Quote:
I'm going to play this one. VEF has a very WW like mapping style.


He must be The Lost Staff Member of Westwood Studios :O

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 15, 2008 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

the terrain looks really good and detailed, but the lighting could be a bit better.
e.g. on the second pic, you could add some negative light posts down in the canyon to make it look darker/scarier.
and on the first pic i would recommend moving the tiberium closer/next to the moss, since they belong together. (imo one would spawn the other or evolve from it)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu May 15, 2008 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the terrain looks really good and detailed, but the lighting could be a bit better.
e.g. on the second pic, you could add some negative light posts down in the canyon to make it look darker/scarier.


No! The lightning is dark enough already; if you add even one more neg. light post, it will make your units impossible to spot inside the canyon. Trust me, I've done it before #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu May 15, 2008 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

He doesn't spam LAT, and land is fairly flat for good base building, that's the recipe Westwood maps.

the lighting on this one is very similar to the lighting mr. Aro likes to use.

I'm going to add these 2 maps to the massive map pack

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jul 27, 2009 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

i jizzed my pants wen i saw the pics to this map, GOTTA PLAY NOW !!!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jul 28, 2009 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

This has a similar layout to Vinilla YRs first allied coop mission. Not that I really care since this is a TS map and not a YR map but just thought I'd point it out.

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