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 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Simple Voxel Enhancement
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Sep 22, 2009 8:31 pm    Post subject:   Simple Voxel Enhancement Reply with quote

This tutorial shows you a simple technique to enhance and texturize the look of your voxels, making them look more realistic.

Things needed:

-VXLSE3
-Adobe Photoshop (don't think it matter which version)
-Shp Builder, preferably latest build

Step 1 - Save the voxel texture

I willl be using the Apocalypse tank voxel that Stingerr has made as a demonstration.





So press Ctrl + Y, and save the texture somewhere

Step 2 -Open it up in Photoshop

This is where it counts. Using PS, you will add some effects to make it more realistic.

What I recommend using:

-Filter > Artistic > Film Grain (At the lowest setting possible)
-Filter > Blur > Gaussian Blur (at 0.2 pixels, This is optional)

Result should be something like this



You can try using other techniques and doing other things in PS for a different result, but right now I believe this one is good. Once you are done, save it.

Step 3 - Apply the texture with VXLSE 3

Open up your voxel, hit ctrl + y, and load it up. Then renormalize.





Step 4 - Remove unwanted colors in palette

When importing colors, SHP builder will still use the colors that cant be used in game.
These colors are from 2-15, and 239-255
So, what you do is instead of using the script (kill colors 2-15 and 239-255), you press ctrl + B and see which colors are selected. That means that somewhere on the voxel, that color is being used.

To work around this, replace the unwanted colors with a color similar to it, that is NOT in 2-15 and 239-255. This is especially important for REMAP. For example, replace 203 with 28.



One other tip is, that before you do all this, try do darken the bottom most edges of your voxel, and randomly add some bits of black/brown/yellow, to simulate a rust effect. Wink

Key Words: #Tutorials #Voxels #Graphics #Media #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Photoshop 

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Last edited by ConMan on Wed Sep 23, 2009 1:10 pm; edited 3 times in total

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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 23, 2009 2:03 am    Post subject: Reply with quote

The whole SHP Builder bit isn't needed. The pink dots are because you have the TS unittem.pal selected in VXLSE instead of the RA2 one. If you select the right pal before using the texture tool & then use the kill colors script you then only have to fix the remap (& that's only if you are using colour 28 ).
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Sep 23, 2009 1:06 pm    Post subject: Reply with quote

You are correct Mig Eater, I've done what you said and it works fine. Smile Edited!
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