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Stingray or Tesla Tank
Moderators: DaFool, Dutchygamer
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Tesla Tank or Stringray?
Tesla Tank
48%
 48%  [ 17 ]
Stingray
8%
 8%  [ 3 ]
:twisted: both
42%
 42%  [ 15 ]
Total Votes : 35

Author Message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Feb 18, 2009 3:15 am    Post subject:  Stingray or Tesla Tank Reply with quote  Mark this post and the followings unread

So I know alot of people were dissapointed when they didn't put the tesla tank ingame for the soviets, and instead opted for the stingray. So I'll ask you guys; you want it?

Tesla coils mounted on a chasis...or a boat with legs? The decision is yours, unless I decide both. I'm close to making one of them a "purchaseable unit" (generals points). They would be redundant of each other, but I'm one to give the kids more toys to play with.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Feb 18, 2009 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Both. You can spice them up with added functionality.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 18, 2009 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Tank. Definitely tank. Boats don't work so good in Generals, so a tank would be more functional.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Feb 18, 2009 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

But amphibious units work fine. Not sure about the transition animation though.

The Stingray would be built from the War Factory, and it can cross any body of water.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Feb 18, 2009 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Do note that you can't have funky switch anims in Generals. From that point (and that I love it), I'd say use the Tesla Tank #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Feb 18, 2009 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Both.

Tank is faster on land...

Boat is faster on sea.


...there.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Wed Feb 18, 2009 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the tank. It adds that RA2 feel.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 18, 2009 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who the idiot uses gigantic electrical charging devices IN THE SEA?!?!

Fleet Captain: "Charrrge the coils! Fire!"

= Dead crew, unless whole boat is made of rubber.

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Wed Feb 18, 2009 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tank FTW!!!

@ Crimsonum: w00t, welcome my allied #Tongue

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Feb 18, 2009 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Who the idiot uses gigantic electrical charging devices IN THE SEA?!?!

Fleet Captain: "Charrrge the coils! Fire!"

= Dead crew, unless whole boat is made of rubber.


You know what, that's actually a very good point. I always... PREsumed that it was just advanced technology... which applied to all of the Soviet boats, as to prevent friendly fire.

Yeah, having both would be cool, but I guess if I was to choose one, it would be the tank.

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Wed Feb 18, 2009 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm with the tank and Crimsonum. I never used the Stringray after I got the Akula and Dreadnought.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Tue Oct 13, 2009 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer both stingray and Tank, and i know just how to program both Stingray and Tsunami tank.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Oct 13, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stingray. Theres Tesla Tanks for the other two Soviet sides. Why the ztype do you need a -third-? Especially considering that the RA2 and RA3 ones look pretty damn similar.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Oct 13, 2009 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tank, on land. Stingray, at sea only.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Oct 13, 2009 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

tank

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 13, 2009 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stingray. Tesla Tank can be a Generals Points unit.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Oct 13, 2009 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, this was a bump, can't believe I didn't notice it Rolling Eyes

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Oct 13, 2009 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, this is a bump and I've already made the tesla tank model. Originally i didn't know how to make amphibious units so I went with the Tesla Tank. The stringray is possible after after all, however I am still not sure if I should add it. I'll think about it.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Oct 13, 2009 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stingray. Why the hell would you make the RA3 side more RA2?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Mar 29, 2010 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

turns out, we will have both



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 29, 2010 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Those legs are beyond silly...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 29, 2010 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol. Dead crew it is.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 29, 2010 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Those legs are beyond silly...

Don't blame us, we only remade what has been made #Tongue

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Mar 29, 2010 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tank... always pick tank...

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Wed Nov 10, 2010 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Do note that you can't have funky switch anims in Generals. From that point (and that I love it), I'd say use the Tesla Tank #Tongue


wrong, that's a bit of messing with something called transition states: each state gets it's own transitionkey, then there a bit of new code which combines the keys and defines an animation to them, seen Rise of the Reds crusader code, or the crusader from situation Zero navy genr.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 10, 2010 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The-Light wrote:
Dutchygamer wrote:
Do note that you can't have funky switch anims in Generals. From that point (and that I love it), I'd say use the Tesla Tank #Tongue


wrong, that's a bit of messing with something called transition states: each state gets it's own transitionkey, then there a bit of new code which combines the keys and defines an animation to them, seen Rise of the Reds crusader code, or the crusader from situation Zero navy genr.

I wrote that when I didn't knew how to use the handy RotR transform codes #Tongue

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Thu Nov 11, 2010 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
The-Light wrote:
Dutchygamer wrote:
Do note that you can't have funky switch anims in Generals. From that point (and that I love it), I'd say use the Tesla Tank #Tongue


wrong, that's a bit of messing with something called transition states: each state gets it's own transitionkey, then there a bit of new code which combines the keys and defines an animation to them, seen Rise of the Reds crusader code, or the crusader from situation Zero navy genr.

I wrote that when I didn't knew how to use the handy RotR transform codes #Tongue


I know, but just for my reference(and those who don't know it whomever they are), my laptop crashed two days ago -.- and any bit of code/knowledge stored in there is gone, so i'm tring to write down the complicated tricks to prevent me from fully losing the knowledge. Just like teh Brotherhood of Steel in thet library, saving the knowledge of a lost world(laptop in my case).

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Nov 11, 2010 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The-Light wrote:
Dutchygamer wrote:
The-Light wrote:
Dutchygamer wrote:
Do note that you can't have funky switch anims in Generals. From that point (and that I love it), I'd say use the Tesla Tank #Tongue


wrong, that's a bit of messing with something called transition states: each state gets it's own transitionkey, then there a bit of new code which combines the keys and defines an animation to them, seen Rise of the Reds crusader code, or the crusader from situation Zero navy genr.

I wrote that when I didn't knew how to use the handy RotR transform codes #Tongue


I know, but just for my reference(and those who don't know it whomever they are), my laptop crashed two days ago -.- and any bit of code/knowledge stored in there is gone, so i'm tring to write down the complicated tricks to prevent me from fully losing the knowledge. Just like teh Brotherhood of Steel in thet library, saving the knowledge of a lost world(laptop in my case).

I thought Uni guys knew how to make proper backups #Tongue

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