Posted: Sun Nov 08, 2009 12:20 am Post subject:
So-called global event
I don't know if this idea will be accepted and considered good, but I will explain it and see how you like it.
Lets say Ion Storm is kind of random event, that cannot be artificially created. Since it effects whole map, we could say it is global. Hence comes the expression global event. In original Tiberian Sun, only global event was Ion Storm. So could you guys add any other global events, such as Tiberium Supercrystals (as those seen in Tib. Wars). It would slowly grow and its growth would cause tremors in proximity. Feel free to say what you think, and even suggest your own global events. QUICK_EDIT
Global events are a bit tricky as it isn't easy to affect the whole map. Animations can cover a wide area, but if you want to do damage too, you have to make sure that nearly every second cell deals some damage.
And an effect like an earthquake (tremor) that does damage over the whole map, can cause heavy lags due to the many particles used by the necessary particlesystem.
But none the less we will try to add different global events and if you have an idea for such an event you can post it here. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The only PCs that will lag are those that are from 2005 and older. (Very few) Anything that can withstand RA3, Crysis and such, will not even as much slow down a little. QUICK_EDIT
The only PCs that will lag are those that are from 2005 and older. (Very few) Anything that can withstand RA3, Crysis and such, will not even as much slow down a little.
Not quite true.
My pc can play RA3 on max detail. However, if I play TS with Nod and cloak my entire base, I run into some lag. No problematic lag: I can still play the game, even faster then when it came out, but I notice the difference. QUICK_EDIT
I had one idea which i linked with some cool mechanic, but problem is i already mentioned this idea once on a some forum (maybe on this) and nobody liked idea, except me, so as result i am reluctant to tell about it again. And besides, i suspect global events would only work in newer games-personally i would love to see it used in CC3 modification.
Global events need to have widespread effect on the game. Like, when Ion Storm hits: radar shuts down, every flying unit lands, lightning strikes cause damage to buildings... What I am trying to say is, that rain and fog is not exactly qualified for global event.
Nobody said nothing about that super-crystal idea i posted. Was it so bad everybody ignored it? How do you think it would work in never game? QUICK_EDIT
Only in singleplayer if you did like the YR first mission and have basically 2 versions of the map on the same map and change the visible area.
Of course that could work in multiplayer but players would "lose" their stuff, and only be able to gain preplaced structures etc But it was an idea not meant to happen. QUICK_EDIT
Global events need to have widespread effect on the game. Like, when Ion Storm hits: radar shuts down, every flying unit lands, lightning strikes cause damage to buildings...
The TS engine is quite limited in this case and we can only use existing logics. For example we can only do damage (on a random amount of cells) or emp over the whole map.
That's why the variety and the possibility to add global effects is quite limited.
Gaijin121 wrote:
What I am trying to say is, that rain and fog is not exactly qualified for global event.
Nobody said nothing about that super-crystal idea i posted. Was it so bad everybody ignored it? How do you think it would work in never game?
We can of course add big tiberium monoliths, which in fact are already planned. But we can't make them grow/spread as they will be only buildings that look like a crystal.
Tremors/earthquakes around them is also not that easy as TS doesn't supports screen shaking (like on big explosion in Tiberian Dawn) and area damage can again only be done via particlesystems, cluster missile logic and art.ini debris. All three of them do area damage only by randomly choosing cells around the centre cell and applying damage on these cells. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The idea of a map reformation is excellent, shame it's only possible via singleplayer maps (Yes, it can be done in TS).
Oh, sorry I've not been active recently guys, I've not had much time for MSN, PPM etc. QUICK_EDIT
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