Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:59 am
All times are UTC + 0
Ion Storm Super Weapon
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Feb 11, 2008 3:35 am    Post subject:  Ion Storm Super Weapon Reply with quote  Mark this post and the followings unread

This is my first Tut so don't be to harsh

Ion storm SW guide

Problems
1: Loss of Emp Cannon
2: Save game bug

First in the rules INI

Edit or Create The emp cannon

Example

If new building add this to Building list

***=GAIONSRL;***= meaning the following number

[GAIONSRL] ; i added a new building you can just edit the emp cannon
Name=Ion Storm Research Lab ;Name what you want
Strength=1000
Image=IONLAB ;Can be what you want
Armor=wood
TechLevel=8 ;Best to keep high
Sight=8
Adjacent=3
Capturable=true  
Cost=3000  ;a high price too
Points=50
Power=-300
Sensors=yes
Crewed=yes
ROT=12
EMPulseCannon=yes  
SuperWeapon=EMPulseSpecial  
Primary=LitWeap  ; Show you this later ; very important
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=25
ThreatPosed=30   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=350, 125, 100
HasStupidGuardMode=false
Prerequisite=GACNST    ;for test reasons  
Owner=GDI,NOD

Edit the Super Weapon

[EMPulseSpecial] Just name , time and cameo
Name=ION STORM
IsPowered=true
RechargeVoice=
ChargingVoice=
Action=EMPulse
ImpatientVoice=
SuspendVoice=
RechargeTime=15
Type=EMPulse
SidebarImage=IOMSTICON

The Weapon and WarHead


[LitWeap]
Damage=1 ;only a dummy not the real damage source
ROF=70
Range=99999 ; Important
Projectile=Invisiblec
Speed=100
Warhead=LITWH ; the war head
Report=SLVKGUN1

In warhead list add

**=LITWH

[LITWH]
Spread=200
Verses=150%,125%,100%,75%,25%
InfDeath=1
AnimList=LITBIG ; The Main part that call the ion storm
Bright=no
ProneDamage=70%

Also Add the in the Anim list

***=LITDEBRI ;for art ini
***=LITBIG     ;for art ini

Thats it for the Rules INI

Now the Art INI

Add

[LITBIG]
;ExpireAnim=LBOLT1 ;The Ion Bolt ;edited
Warhead=LITWH      ;Rule ini warhead
Spawns=LITDEBRI   ;Make more bolts
SpawnCount=4        
Elasticity=0.0
MaxXYVel=100.0
MinZVel=-50.0
Damage=1             ; not the source of damage
DamageRadius=9999999; edited for max spead affect
IsMeteor=true
LoopStart=0
Image=NULL
LoopEnd=3
LoopCount=-1
RandomRate=220,500
DetailLevel=0
TrailerAnim=ICETRAILER
TrailerSeperation=1

and

[LITDEBRI]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=LBOLT1 ;  ion bolt
Damage=1 ; not the source of damage
DamageRadius=9999999
Warhead=TankOGas
IsTiberium=true
LoopStart=0
LoopEnd=8
Image=NULL
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes
TiberiumSpawnType=TIB01

now adding the ion bolt image and adding the damage


[LBOLT1]  ;ExpireAnim
Report=EXPNEW10
Damage=333
Next=LBOLT2
LoopStart=1
LoopEnd=16
LoopCount=3
Scorch=yes
DamageRadius=700

[LBOLT2]  ;ExpireAnim
Report=EXPNEW10
Damage=333
Next=LBOLT3
LoopStart=1
LoopEnd=16
LoopCount=3
Scorch=yes
DamageRadius=700

[LBOLT3]  ;ExpireAnim
Report=EXPNEW10
Damage=333
LoopStart=1
LoopEnd=16
LoopCount=3
Next=TWLT100
Scorch=yes
DamageRadius=700

And that is it, hears some images and the ion bolts as well ;edited for more spread affect



ion strom pic 2.jpg
 Description:
 Filesize:  98.19 KB
 Viewed:  10445 Time(s)

ion strom pic 2.jpg



ion strom pic 1.jpg
 Description:
 Filesize:  91.48 KB
 Viewed:  10445 Time(s)

ion strom pic 1.jpg



LBOLT2.shp
 Description:

Download
 Filename:  LBOLT2.shp
 Filesize:  14.12 KB
 Downloaded:  543 Time(s)


LBOLT3.shp
 Description:
just put in an ecache**.mix

Download
 Filename:  LBOLT3.shp
 Filesize:  14.06 KB
 Downloaded:  628 Time(s)


LBOLT1.shp
 Description:
just put in an ecache**.mix

Download
 Filename:  LBOLT1.shp
 Filesize:  12.78 KB
 Downloaded:  536 Time(s)



Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

Last edited by CalChillin on Mon Feb 11, 2008 5:23 am; edited 3 times in total

Back to top
View user's profile Send private message
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Feb 11, 2008 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one here, but whats with the stuff thats all grayed out?

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Feb 11, 2008 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm guessing units or whatever that he dosen't want to reveal. Smile

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Feb 11, 2008 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks Very Happy and that gray is hidden things

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 11, 2008 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

ARMORED CAL 4 wrote:

Problems
...
2: Save game bug

you most probably forgot to add the firestorm anims (if you have FS installed), before adding new anims.
Take a look here. maybe it helps if you take this as a basis for your mod.

Anyway, nice tut. However quite similar to the meteor superweapon solution.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Tue Feb 12, 2008 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

[LITBIG]
;ExpireAnim=LBOLT1 ;The Ion Bolt ;edited
Warhead=LITWH ;Rule ini warhead
Spawns=LITDEBRI ;Make more bolts
SpawnCount=1 ; *******************Found out lookes beater set too one

Elasticity=0.0
MaxXYVel=100.0
MinZVel=-50.0
Damage=1 ; not the source of damage
DamageRadius=9999999; edited for max spead affect
IsMeteor=true
LoopStart=0
Image=NULL
LoopEnd=3
LoopCount=-1
RandomRate=220,500
DetailLevel=0
TrailerAnim=ICETRAILER
TrailerSeperation=1

Back to top
View user's profile Send private message
zinkin
Medic


Joined: 12 Dec 2009
Location: CABAL CITY :D

PostPosted: Mon Dec 14, 2009 9:54 am    Post subject:  Handy! Reply with quote  Mark this post and the followings unread

Wow the power is so damn good for me. lol but i dont think i like it because when the AI do it to me I feel so defeated.... LOL Razz Razz Laughing

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1754s ][ Queries: 15 (0.0142s) ][ Debug on ]