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What do you use to make buildings/infantry SHP's
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Yotta
Medic


Joined: 08 Jan 2004

PostPosted: Mon Jan 19, 2004 6:26 pm    Post subject:  What do you use to make buildings/infantry SHP's Reply with quote  Mark this post and the followings unread

I have a program called 3d max (4.2) can that be used to make buildings/infantry and are there any tutorials on it and how would you convert the *.max 3d files into *.shp files.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Mon Jan 19, 2004 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

this forum isn't for asking questions for SHPs, it's for posting finnished ones...

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Jan 19, 2004 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

fremen5 is correct.
*Moved to Graphics Hut*

Try looking in the tutorials sections for RA2 amd TS.

I think you render out hundreds of frames using 3Ds Max in PCX or some format that you can convert to PCX without losing quality and then use XCC Mixer or a BS SHP utility to convert them to SHP.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Jan 20, 2004 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I render to .png for the superior compression. You need to set up the animation sequences and set up camera orbit to render the various fasings (just link the lights to the camera and it will look like the lighting is consistently from one direction). Use FlyBy's max script to set the perspective correctly.

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Wed Jan 21, 2004 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

paint, animation shop, psp 7, and 8, and xcc mixer

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Jan 21, 2004 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

SHPs are 2d, you can't 'convert' 3ds into shp.

You render all your frames with AA off at 3 or 5 times normal size, then use BS SHP to make a SHP out of them, then use the Mixer to resize to your desired size.

You must use this resize method cotrary to full AA to avoid undesireable colors on the edges of the business part of your image.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Jan 21, 2004 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

i seem to have a prblem with getting shadows to work in my renders ? ive seen other shots where the shadow is rendered at teh correct angle. is there another script out htere that does this or am i missing somehtin gon flybys script?

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Jan 21, 2004 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't use a script.

Instead, copy your scene as a different file, then edit it like this:

Enable hard shadow casting.
I assume AA was already disables on your original scene, RIGHT?
Set ALL materials except floor to a full 0,0,255 luminescense.
Disable all material parameters for floor, except color, and set a brightness modifier to something like 100000%

Render. These are your shadow frames.

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