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TD Nod Airfield
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 27, 2009 8:27 pm    Post subject:  TD Nod Airfield Reply with quote  Mark this post and the followings unread

This is the model I made for DTA long time ago, but it was unused. Anyway, have fun with it. Cargoplane and all necessary textures included.

Note: this model is .max file so 3ds max 9 or newer is required.



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td_airfield_render5.png



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 27, 2009 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fucking nice! You must make more!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 27, 2009 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

This would fit for Regulus' project very well. Good job Donut!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 27, 2009 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

good

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 27, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite nice, but Regulus should make his own. Theres nothing worse than clashing art styles.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 27, 2009 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is great.
Especially if you think about how awesome it would look, when the built unit leaves the airfield. A landing then standing plane, opening its rear hatchway, the unit leaving the plane and finally driving down the airstrip. *drool*
Much better than the RotD airfield.

Also great work on catching the TD style.
Only the Airfields details could be a tad higher. I'm missing the flashlights on the side as well as the small notch between the 3-parted airstrip sections. The tower and radar could be a tad more detailed too.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sun Dec 27, 2009 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great!
Very nice Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Dec 28, 2009 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool, any chance of this being released in a more accessible format like .3ds for those of us who don't have 3ds max 9 or newer?

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Dec 28, 2009 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with LKO on this, it could use a tad more on the airfield.. but then again TS was never about huge amounts of detail. It's a great work overall.

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