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GDI Naval Railgun Turret [TS]
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Jan 29, 2010 12:41 pm    Post subject:  GDI Naval Railgun Turret [TS]
Subject description: First voxel attempt
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Something I cobbled together in VXLSEIII in my lunch break. Am working on adding a 5-unit strong navy to each of the GDI, Nod and my custom Forgotten factions, and this was a design for a water-based turret for GDI. Given the fact that the weapon is suppose to be a railgun, I fixed the barrel to the turret at a perfectly flat trajectory.

Will post here with associated .hva file once I get home (HVA editor is at home).

Comments?



GDI Railgun Turret 0000.gif
 Description:
As seen in VXLSEIII, with auto-normals applied.
 Filesize:  249.41 KB
 Viewed:  5385 Time(s)

GDI Railgun Turret 0000.gif



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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Fri Jan 29, 2010 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool Razz

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jan 29, 2010 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that looks great.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 31, 2010 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally... Sorry for the delay, but we had a full moon the past two days, and I just HAD to take advantage of it.

Here is the voxel and hva. I suspect the hva is drawing the turret a bit low, but that is usually not much of a problem for a building turret where the up/down shifts are available.

Will post an in-game of the turret on its naval base once I get the base done. Anyone else is welcome to post an ingame shot of their use of the turret if they want.



gnavrail.zip
 Description:
.vxl and .hva

Download
 Filename:  gnavrail.zip
 Filesize:  5.36 KB
 Downloaded:  226 Time(s)


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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Feb 01, 2010 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, here is an ingame of the turret on its turnstile.

I just have one problem - the turret INSISTS on tilting back to fire shots at extreme range, and tilts down to fire at short range. I tried adding the FireAngle=64 tag to the building, but it had no effect. Any idea on how to prevent this?



GANTUR Ingame 001.png
 Description:
Railgun Turret with Mutant Segeant and Bulldog tank for scale comparison.
 Filesize:  46.92 KB
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GANTUR Ingame 001.png



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Feb 01, 2010 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, looks pretty good #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know, somethings just not right. Cant really put my finger on it. Maybe the location of the remap, or prehaps the 2 pieces dont match colors. Nice work, but needs to be more uniformed.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Mon Feb 01, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I 7hink i7'S ΞxcΞLLΞn7. I7 c0uLd imp20vΞ 3u7 i7'S S7iLL 600d.

Last edited by 206UE on Mon Apr 18, 2011 6:47 am; edited 2 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 01, 2010 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love it. The Firestorm Generator makes an excellent base, actually.
If you make the turret darker, in might fit the base better though.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Feb 01, 2010 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad, but I agree with Orac, darken the turret to match. #Tongue

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Feb 02, 2010 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, not a TS person but I know a nice turret when I see one.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Feb 02, 2010 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, darker version.



GANTUR Ingame 002.png
 Description:
Darker, with Mutant for scale.
 Filesize:  15.63 KB
 Viewed:  5113 Time(s)

GANTUR Ingame 002.png



gnavrail_darker.zip
 Description:

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 Filename:  gnavrail_darker.zip
 Filesize:  9.94 KB
 Downloaded:  215 Time(s)


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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Feb 02, 2010 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like that a lot. And a brilliant use of the FS Generator base #Tongue

Nice one.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Feb 03, 2010 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

still think it could be a tad bit darker to match its base a bit better :p but it looks good none of the less.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Feb 03, 2010 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The original colour was 148 on the palette, the second version is colour 151. I would make it even darker to match with the base, but the base is actually darker than most of the GDI vehicles (Titan, Wolverine) and the existing Component Towers. Also, when a GDI player plays with Gold as their faction colour, the remaps are suppose to blend seamlessly with the buildings and vehicle hulls - making this turret even darker will make the remap stand out too much in that specific case.

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