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perfect render settings ?
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momoX-
Vehicle Driver


Joined: 25 Jan 2004

PostPosted: Mon Jan 26, 2004 4:47 pm    Post subject:  perfect render settings ? Reply with quote  Mark this post and the followings unread

hi all - has somebody got a perfect rendering solution for 3ds max including lighting and stuff ? i actually started with creating structures for TS, but their shadows and highlights of the 3d-models dont please me Confused .

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Jan 27, 2004 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

might this help? If that is what I think it is then it's Flyby's script for setting renders up.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Jan 27, 2004 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

well it must unless he cant read english ofcourse

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momoX-
Vehicle Driver


Joined: 25 Jan 2004

PostPosted: Tue Jan 27, 2004 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

hum,... didnt use flybys script yet, i just rendered it in max ... thought it should work, woo. so where can i get flybys shp script (direct link pls Razz ) ?

*EDIT*
sorry, didnt saw the link 'this' Smile thanks

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Tue Jan 27, 2004 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Camera: Isometric centered at 0,0,0
Light: Distant Parallel, hard shadow, 75% bright white. Set location yourself, have it always point at 0,0,0
Ambient light: 25%
Floor: 0,0,255 luminescent
AA: Off

Render at 3 or 5 times size and resize final SHP with either BS SHP or XCC Mixer but not anything else.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Jan 28, 2004 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why resize it? When not just render at the target size to start with (since FlyBy's script lets you set a reference base object that lets you know what foundation and likely height are going to be). You should do two renders, one without the ground plane for the shadow (will let you AA without AAing to background if you disable that option) and then another with AA turned off but the plane in place to get the shadow. There are then various ways of removing the building from the shadow frame and combine them with XCC or whatever.

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Thu Jan 29, 2004 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Rendering big and resizing allows you to achieve smoothing like AA but without any disastrous edge bleeding.

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