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 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
GDI Buildings
Moderators: Gangster
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jan 07, 2010 5:40 pm    Post subject: Reply with quote

YES!!!! I love you Gangester Very Happy !

Awesome stuff.

But I do think dish needs more details.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jan 07, 2010 8:37 pm    Post subject: Reply with quote

Hmm. What do you think it could be? Smile
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jan 07, 2010 8:40 pm    Post subject: Reply with quote

It's all so beautiful...

Do you think the dish and the base of the building could use a bit more dirt, though?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 07, 2010 8:50 pm    Post subject: Reply with quote

Well IMO the dish should be scratched up, but it does look even better like this.
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Screw AttachEffect. Can't think of any use for it.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jan 07, 2010 8:59 pm    Post subject: Reply with quote

You see, i was thinking of an idea. What if i will make one extra animation for each building. It will be a very slow animation of building getting dirty after it been build by player.


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 07, 2010 9:09 pm    Post subject: Reply with quote

Well its not a new idea, but hasnt been done yet so I say: go for it. Would be very cool to see in action and would be great of coupled with other weather effects (like sandstorms etc).
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daviperdragon
Soldier


Joined: 31 Dec 2009
Location: MI, USA

PostPosted: Thu Jan 07, 2010 10:12 pm    Post subject: Reply with quote

Nice, cant wait to play...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jan 07, 2010 11:12 pm    Post subject: Reply with quote

Something like this.


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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jan 08, 2010 8:48 pm    Post subject: Reply with quote

Gangster, do you have any idea how many times i've tried to smash your avatar on my screen?
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jan 08, 2010 9:02 pm    Post subject: Reply with quote

^lol cause its true. ^_^

Anyway, nice stuff as usual.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Jan 08, 2010 9:56 pm    Post subject: Reply with quote

^_^
his name is Vadimir Vladimirovich. he is cute. dont hurt him.

now back on topic, both of you! #Cussing out
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Mon Jan 11, 2010 12:23 pm    Post subject: Reply with quote

Quote:
Vladimir Vladimirovich


Putin.


oops.


Anyway,regarding the stuff done here,everything looks really nice.


...


Also,post more RAII stuff #Tongue

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Feb 22, 2010 2:43 pm    Post subject: Reply with quote



all sections finished.
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Feb 22, 2010 3:15 pm    Post subject: Reply with quote

really good firestorm wall. looking forward to see laser fence
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Feb 22, 2010 3:38 pm    Post subject: Reply with quote

Best (and the only #Tongue) remake of the Firestorm wall I've ever seen!
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 22, 2010 5:15 pm    Post subject: Reply with quote

Oh my, vintage!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Feb 22, 2010 6:20 pm    Post subject: Reply with quote

Wow..................
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 22, 2010 6:58 pm    Post subject: Reply with quote

I really like that firestorm flare...

Last edited by Orac on Tue Feb 23, 2010 2:51 am; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 23, 2010 1:12 am    Post subject: Reply with quote

Awesome work!
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Feb 23, 2010 3:04 am    Post subject: Reply with quote

firestorm wall is ace

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Feb 23, 2010 1:21 pm    Post subject: Reply with quote

Looks amazing! Gj. Tibsun with better graphics and controls and 3v3's also balance changes? This would pwn so hard with a multiplayer server. xD
I could make maps for ye if your interested. I got pretty decent mapping skills check on strike-team.net

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Feb 23, 2010 1:23 pm    Post subject: Reply with quote

He is a capable mapper, very good at Tournament style and remake maps.
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Feb 23, 2010 8:21 pm    Post subject: Reply with quote

I'd say the animation of the firestorm walls actually look much better than the original Very Happy
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Feb 24, 2010 4:04 am    Post subject: Reply with quote

Neat stuff Razz

Dirty animations =
Firestorm =

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Feb 25, 2010 11:31 am    Post subject: Reply with quote

I love the GDI Gate btw, never understood why WW excluded the GDI logo from theres

However are TS style gates possible in RA2 (even with Ares?)
Maybe time for a request if there isnt one already there
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Feb 25, 2010 11:33 am    Post subject: Reply with quote

AFAIK they are very well possible.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Feb 25, 2010 4:20 pm    Post subject: Reply with quote

Yes, they or possible.

There is a downside though, the gate will be displayed over the units instead of underneath them.

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