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Tiberian Odyssey News.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Mar 13, 2010 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Arctic versions? NICE!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 13, 2010 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the snow camo style with the buildings. Oh wait, units too?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Mar 13, 2010 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Oh wait, units too?

I'm working on it... from the look of it, so is Morpher #Tongue
Actually, his work looks better than mine Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 13, 2010 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The point is, I didn't even know units can have different appearance depending on the theater Neutral

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Mar 13, 2010 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, iirc they buildings all had snow versions in TS.... and even if snow versions of units don't work per se, ini modifications to the maps would allow the same effect.
(I'm just guessing here, the code might work on units as well as buildings)

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Mar 13, 2010 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the idea of having different looking buildings depending on the theater.

Awesome. Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Mar 13, 2010 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
The point is, I didn't even know units can have different appearance depending on the theater Neutral


Change their Image= tag on snow maps, simples.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 13, 2010 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Crimsonum wrote:
The point is, I didn't even know units can have different appearance depending on the theater Neutral


Change their Image= tag on snow maps, simples.


Of course >.<

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Mar 14, 2010 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just love the GDI Unit and building art direction, suits them so well

I would suggest only two things

1. Give the helipad a nice flash light anim on the pad rather than a 'H'

2. Give that smoke anim on the Refinary and Powerplant a little transparency cause it looks a little too vivid and outa place


Looks great though, still can't wait for TO to be released Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 14, 2010 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool snow terrain. #Tongue

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sun Mar 14, 2010 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 15, 2010 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm...
I like the GDI snow camo, but I think that Nod should in the snow remain in their dark colours, just for factional diversity.

Thanks for the news post, Tore Smile

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 05, 2010 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some of you may have noticed a few new topics sprouting up in our GDI section here in the Odyssey forums. Unfortunately, for the past few days I have been limited to a dial up speed connection on my internet, however it has given me some time to (slowly) re-organise the forums for some better presentations and neatening up text. Check out the GDI forums for some updated images and information on units.

As I have edited topics many will not show up as new or changed, however most if not nearly all infantry and units have had their threads neatened up with improved pictures getting rid of some terribly outdated ones!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue May 25, 2010 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

A new update, if only a small one. I have released some ingame screenshots of Tiberian Odyssey in the images forum which I will be updating every so often now and then. All these images can be found on the ModDB page. Also, I have been working on touching up the original civilian buildings for TS and whilst they are no where near as good as TS:AE's work I do like to think they are some what better than the original TS plasticy look (sorry I don't have the TS originals for comparison). Feedback as usual is always greatly appreciated Smile.

Please don't forget the GDI section of the forum has been 99% updated with new ingame shots and any suggestions or ideas are appreciated.


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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue May 25, 2010 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

looks good Approved

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue May 25, 2010 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

depressingly grey #Tongue

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue May 25, 2010 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look somehow... shiny... or glowy..., I dont know how to say it, but looking good nonetheless.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue May 25, 2010 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn that stuff is good. wow!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 26, 2010 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments, also, Orac, as you know they are meant to look depressing, not a very upbeat world here #Tongue.

Also here is a pic of the TS originals for comparison, sorry I didn't upload this in the original post!



(the petrol pump is still the new one)

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed May 26, 2010 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. The quality difference is staggering to be honest. Its so much more detailed. o_o Will all the civ stuff get this treatment or is this just for the rural stuff?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 26, 2010 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll do it to as much as I can, to be honest I didn't want to do to much if I was the only one that thought it looked good, but if it's worth continuing it then I'll keep working at others. The original WestWood shps weren't that bad, the detail in them just got lost in an array of bad colours and poor contrast.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jun 30, 2010 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

G'day everybody, about time I updated Tiberian Odyssey a bit, development is good, I've been having alot of fun playing the mod, it's really in good shape right now, shame I get one or two IE's that never let me finish a match though. I've been getting sidetracked with misc things as I am usually sitting around waiting for new media and other bits and bats to roll in.








This I have been working on, looks a LOT better ingame when animated and I also made it so every so often a flash appears along with a thunder noise (the sound does variate). I'll be improving this and adding a few additions, such as lighter rain, tiberium rain, snow and perhaps some general Tiberium dust ambience for some maps.

Yes we also have a sense of humour here btw #Tongue. (The lightning explosion animation is old, so please don't comment on it!)




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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jun 30, 2010 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking awesome, best TS rain ive seen yet imo, nice and simple.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 30, 2010 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent job. How large is your rain animation by the way and does it use any Transparency values? It's hard to tell from the pictures.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jun 30, 2010 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rain animation isn't that large (not like a global map sized one or anything) and yeah I needed transparency otherwise it'd look bloody terrible heh, though the shp is still up for a remake, it was definately a more than adequete test shp though.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Jun 30, 2010 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks sexy. I love the rain.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 30, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahaha, love that last pic. Hope the crisped soldier turns into electro.shp #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 01, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

"Last time we had weather like this was BLARG!" Very Happy

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Jul 01, 2010 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Mm. I rike.

Suggestion: Would you consider doing a map in mostly flooded areas? Something like New Orleans right after Hurricane Katrina with partially submerged structure and such? Add in 'islands' and areas that have not been flooded over as well, of course. However, orient the fighting more on aircraft and amphibious/hover units.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 01, 2010 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

^ Always had an idea like that for a map on my mind.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 01, 2010 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually Volgin you're spot on with some ideas I have had myself regarding some heavily flooded areas, I made a few building shps sunken into the dirt terrain for the map sunken island and will do the same for some buildings that have plunged into some watery graves if people think it's a good idea?

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Jul 01, 2010 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

If I ever get done with them, I am more than happy to donate the finished models/shps to TO.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 01, 2010 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

This whole rain effect, wonder if the engine will allow a SHP to be drawn over the visible rect...

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Jul 01, 2010 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Actually Volgin you're spot on with some ideas I have had myself regarding some heavily flooded areas, I made a few building shps sunken into the dirt terrain for the map sunken island and will do the same for some buildings that have plunged into some watery graves if people think it's a good idea?

I think that would be a great idea personaly (the screen shots above look great i like the upgrade center)

Hyper wrote:
This whole rain effect, wonder if the engine will allow a SHP to be drawn over the visible rect...

There is the static which appears when loading a new save from ingame while playing a map with an ionstorm (msn me if you dont know what i mean, could be worth looking in to)

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Thu Jul 01, 2010 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say the more atmospheric stuff you add to a mod the better. Loving the rain guys.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Jul 01, 2010 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. Perhaps for a mission, GDI has to evacuate civvies from a flooded out city using patrol craft/dinghy like things (whatever TO's equivalent would be) to pluck civs off of overpasses and such, or islands. Meanwhile, the streets-turned-rivers are also being rapidly contaminated by Tiberium and critters are also coming in for some human munchies? IDK. Katrina evac meets Tiberium...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 01, 2010 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Hmm. Perhaps for a mission, GDI has to evacuate civvies from a flooded out city using patrol craft/dinghy like things (whatever TO's equivalent would be) to pluck civs off of overpasses and such, or islands. Meanwhile, the streets-turned-rivers are also being rapidly contaminated by Tiberium and critters are also coming in for some human munchies? IDK. Katrina evac meets Tiberium...

Well... The mutants have a river boat.. I think we can work something out #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 01, 2010 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Revolutionary wrote:
There is the static which appears when loading a new save from ingame while playing a map with an ionstorm (msn me if you dont know what i mean, could be worth looking in to)


The same static appears at the start of a storm, but i know this. The game draws only the first frame IIRC of STATIC.SHP and tiles it across the tactical port.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 02, 2010 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The game draws only the first frame IIRC of STATIC.SHP and tiles it across the tactical port.


I thought it plays more than one frame. It's worth a check.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jul 02, 2010 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

i just about died when i saw these graphics, i wish i was that good, keep it up guys! Very Happy

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Jul 02, 2010 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just remember transparency causes horrific lag online. And a map full of constantly playing transparent anims would probably make online unbearable.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Aug 26, 2010 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

August 27th Update


Well... August to say the least has been a very busy month for me. I recently moved house which was chaotic to say the least, I also had my birthday which was chaotic yet again to say the least and many other various life-based-things which were all just as chaotic as each other have all fallen upon this month so forgive me if I have been sort of neglecting the forums here a bit #Tongue. Anyway I know here media speaks a thousandfold over words and my rambling so I'll pop some things here for you guys to have a look at!















Also, I finally managed to find some tools that work at recording ingames so I made a very rough video just testing some WIP stuff out. Please do note this video is a test both of TO and fiddling around trying to get good quality and filesize so it's best to view in the highest quality option available.





More updates to come! Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 26, 2010 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to hear new soundtracks, I also liked both the rain and the lightning effect in the video a lot (though the lightning should've struck more often in my opinion)!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Aug 27, 2010 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I can change the frequency of it per map, I have a few variations (for different sounds), I was surprised it didn't actually occur more often though heh.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri Aug 27, 2010 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

That raining is impressive. I like it.

How can you create lighting light? White shp or ambient setting?

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Fri Aug 27, 2010 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks very good... Nice weather system.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Sep 20, 2010 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

September 21st Update


Well I know things have been relatively quiet here besides a few small discussions so I have added some new ingame screenshots to this thread HERE for your entertainment. It shows off a little bit of how the campaign is currently shaping up even if only a few shots. There's a lot of good work getting done recently and my own personal motivation for Tiberian Odyssey is at an all time high, it's great to see work getting done and being able to enjoy playing it and tinkering with it. I'll add a few miscellaneous things at the end of this post also Smile.







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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Oct 13, 2010 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I just got a malware warning when going to odyssey.ppmsite.com - it seems something awful has hijacked your site. You'd better take a look at it, clean it out, and change your passwords...

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Oct 14, 2010 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Motivation is at an all time high?

Interesting times ahead, and it's great to see this mod progressing. It's gonna be sick!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 15, 2010 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the encouraging words! they keep us truckin'

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