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Turrets and barrels
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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Sun Jan 05, 2003 11:29 pm    Post subject:  Turrets and barrels Reply with quote  Mark this post and the followings unread

when im making a vehicle with a turret do i have to draw the vehicle body and turret seprately? and barrel if it moves?

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Mon Jan 06, 2003 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

You can draw 3 voxels. 1 being the body, another being turret, and finally the barrel. But you dont to have a barrel or turret. You can simply draw them on the body. But than the turret or barrel wont move. I usually just draw the body and the turret, then I would just draw the barrel on the turret.

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Mon Jan 06, 2003 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

ok so how would i work this in the art ini and unit. i know i take the main vehicle body voxel and set turret to on, but what do i do with the turret voxel?

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Sat Jan 11, 2003 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, how do i get the turret correctly placed on the body? its supposed to be towards the front, but just floating off the stand in the middle

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 11, 2003 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
ok so how would i work this in the art ini and unit. i know i take the main vehicle body voxel and set turret to on, but what do i do with the turret voxel?


- The turret voxel is also placed in expandXX.mix (in your case, XX = 02). Coding it in art.ini is easy, the best way to start is just copying and pasting another tank (I.e.: Tick Tank) and changing the settings after several tests. Art.ini is well documented, so I don't think it's a problem to code it. All you need is to test and guess the settings... if it works, keep it, if not, guess again.

Quote:
ok, how do i get the turret correctly placed on the body? its supposed to be towards the front, but just floating off the stand in the middle


- There are commands like TurretOffset that should be taken into consideration. They are also documented in art.ini, however, I dont know how to deal with it properly... XCC also shows some offset info when you see the voxel with it...

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