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Moderators: Terror From The Deep Staff, DonutArnold
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 13, 2006 10:08 am    Post subject:  Questions? Reply with quote  Mark this post and the followings unread

If you want to know something about this mod you can simply ask your questions here.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 20, 2006 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, no one is interested about this mod, are they?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 20, 2006 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not true, but if a mod tends to have no news, people tends to forget it.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 20, 2006 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see, I'll try to update the newest productions and add some sweets too, so I get people more interested about this mod...

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geekspeek
Energy Commando


Joined: 30 Aug 2005
Location: Taking up space inside the TibWeb server

PostPosted: Wed Mar 14, 2007 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for bumping an old topic about a dead mod, but (before it died), were you planning to do a campaign? If so, how would it work? It would have to be mostly linear (although you could do a semi-dynamic choose-the-next-mission sort of thing like in TD, RA, and TS), and that would take some of the fun out of X-Com - one of the things that made it amazing was that you determined how the organization was run, where to strike next, which troopers to use, how to equip them, etc.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Wed Mar 14, 2007 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Geekspeek, X-Com TFTD is not dead Wink

Campaign probably goes more along a linear track for control of seas probably, and to stop aliens from setting up molecular networks.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 12, 2007 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMP!

Moar questions! #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 13, 2007 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

When will we get moar? We've seen only fishes and barrels now #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jun 13, 2007 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Next things you'll see are Coelacanth Tank and Harvester. They'll be finished before the weekend.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Aug 31, 2007 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ As you see the only tank that got completed was the Coelacanth Tank... Lazy me...

Oh and btw, BUMP'd!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 28, 2008 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump'd.

This mod is not dead!

What are you currently working on and why there's no any progress for this mod?

At the moment I'm temporarely making buildings for TO (I might not stand it if that mod's gonna die after many years of hard work). Also I have a secret project that will be announced at the beginning of the summer. And a couple of days ago Aro asked me to make one or two buildings for his mod (for exchange he'll be working for TFTD).

For TFTD I'm making new LAT for flora. Already rendered and separated into their own image files, but still nee to be TMP'd (after that I'll post a screenshot at the screenshot thread).

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Apr 28, 2008 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does the harv "fly"? o.o

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 28, 2008 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, Coelacanth Harvester doesn't "fly" nor "float". There's a small chance that we'll make Displacer Harvester which "floats".

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Mon Apr 28, 2008 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Idea! "Floating" thru the waters...^^

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jul 27, 2008 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

And more questions, please? This project will feature much more stuff than RA2/YR did. Don't you wanna know anything about what we have planned? #Tongue

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Jul 28, 2008 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

fish for civilians? yes no?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jul 28, 2008 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

There will be neutral side that has fishes.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Jul 28, 2008 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh.....have sharks or like giant squids that can be a threat to your infantry/tanks #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jul 28, 2008 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will we see powersuit infantry (with/without automatic weapons?)

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Jul 28, 2008 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why should I download this mod (when it's done)?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jul 28, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt A1br3cht wrote:
Will we see powersuit infantry (with/without automatic weapons?)

You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.

DoMiNaNt_HuNtEr wrote:
Why should I download this mod (when it's done)?

It'll be ztyping epic, that's why.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jul 28, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

T3h D0nUt wrote:
You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.

How are you gonna achieve that?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jul 28, 2008 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt A1br3cht wrote:
T3h D0nUt wrote:
You can arm the infantry any way you like. Some weapons will have unlimited ammo and you can have secondary weapons (usually with limited ammunation) for units.

How are you gonna achieve that?

We'll see. Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jul 28, 2008 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough* *RP2?* *cough*
Or is that where Vk's gone?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jul 28, 2008 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah, there's no hope that we're going to use VK's work... Laughing

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Jul 28, 2008 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Customizable units, eh?

I am 20% interested, so far.

Terror from the Deep... does that mean there is a all-water or amphibious faction that inflicts terror into the minds of the other faction? How many factions are there going to be? Diversity?

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IN-GAME NAME: MAKINTOKE

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jul 28, 2008 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

DoMiNaNt_HuNtEr wrote:
Customizable units, eh?

Yes, we're trying to find a way to make it as user-friendly as possible.

DoMiNaNt_HuNtEr wrote:
Terror from the Deep... does that mean there is a all-water or amphibious faction that inflicts terror into the minds of the other faction? How many factions are there going to be? Diversity?

The war between X-Com and Aliens happens underwater. There's is a very small that we'll make some "above sealevel battles"... There'll be two whole factions (no sub-factions, sry) named X-Com and Alien...

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jul 29, 2008 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

will it have bewbs?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Jul 29, 2008 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
will it have bewbs?

Only in Cutscenes and Nudist beach terror sites.
Although, I do believe what there should be a ground X-com subdivision, for land battles.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jul 29, 2008 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

With Tanks, everyone likes tanks, either that or 30ft walking portopotties with 120mm guns... Rolling Eyes

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Jul 29, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

No, that is because much of the weaponry doesn't work on the ground.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jul 29, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
ChielScape wrote:
will it have bewbs?

Only in Cutscenes and Nudist beach terror sites.

Quiet you! #Tongue
That was supposed to be a secret! Laughing

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Jul 30, 2008 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, so most battles will take place underwater?

...40% interested.

...BEWBS? Cutscenes?....

I am 60 percent interested now.

Is the modding team dedicated to actually release a playable version in the near future? How far has the mod progressed towards completion?

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IN-GAME NAME: MAKINTOKE

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jul 30, 2008 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, just promise boobs and you will have the most popular mod for sure.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jul 30, 2008 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, let's just turn every alien and human into female and give them huge boobs. That surely will get huge attention for my mod. Laughing

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Jul 30, 2008 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your damn right it will.

Not just huge boobs, you gotta create really ztyping smokin hot sexy goddesses. Sure, a chick could have a nice rackm but also could have NO FACE, that is worth commenting on.

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IN-GAME NAME: MAKINTOKE

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IceRaccoon
Civilian


Joined: 23 Nov 2009

PostPosted: Mon Nov 23, 2009 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm

Well, my first question is how is the mod coming along?

And seeing as you're basing this in the RA2 engine, are we looking at a story driven, mission by mission game?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Nov 23, 2009 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

IceRaccoon wrote:
Hmmm

Well, my first question is how is the mod coming along?

And seeing as you're basing this in the RA2 engine, are we looking at a story driven, mission by mission game?

A new engine is being made by Judeau for the game.

And the mod is progressing very slowly, but progressing non the less.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Nov 24, 2009 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, it's nice to see people asking for this game project. The progress is slow because of the army service I'm having at the moment. No worries! 45 days left. #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Nov 24, 2009 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

So,like,first January - here? Awesome #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 24, 2009 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Expect a party! Very Happy

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IceRaccoon
Civilian


Joined: 23 Nov 2009

PostPosted: Tue Nov 24, 2009 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slow or not, progress is progress. I understand about the military service in Finland.

So you're making the engine from scratch? That's cool... but are you imagining a new game or something similar to old TFTD ?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Feb 08, 2010 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump. Back in business. Very Happy

Engine will be made from scratch, and both.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Feb 08, 2010 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judeau's still working on his? Or have you moved to some other engine?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Feb 08, 2010 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judeau's still busy with the custom engine. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Feb 09, 2010 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

What sort of scale are you using?
I notice a bunch of buildings, obsolete or not, but also rather big palm trees.

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loneghosts
Civilian


Joined: 04 Apr 2010

PostPosted: Sun Apr 04, 2010 8:36 am    Post subject: Where to Download the Mod? Reply with quote  Mark this post and the followings unread

Where can i Download all the mod?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Apr 04, 2010 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Nowhere, the game project is dead.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 04, 2010 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe next time... maybe.

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