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The Tengu
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon May 25, 2009 9:23 pm    Post subject:  The Tengu
Subject description: Jet Tengu ready to fly! And the Mecha one too...
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Well, I wasn't sure how this guy was gonna turn out, but I have to say I'm pretty pleased with it. Looks beautiful ingame. Right now it's just a clone of the stryker, with the exception I gave it a gun with bullets instead of missiles. I'm gonna make sure you can't spam this unit like you can in RA3, so this unit will be less cost efficent than any of it's peers.



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tenguingame.png



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VinzDark
Soldier


Joined: 12 May 2009
Location: Dark Empire

PostPosted: Sun May 31, 2009 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Wowowow!! Whoa!...

Take it Easy Man....

Its very cool man...

but could you add some Details for that??

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun May 31, 2009 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Its already good enough to me.Very anime-like (as if we don't know Laughing )

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 31, 2009 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks...very...well...







...like Tengu. #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun May 31, 2009 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

see the other units I have made, I think this one fits in perfectly with them. If you didn't know, this is my style. It's cartoonish, while resembling it's source material.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun May 31, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to say this, but when it's in mech mode, it looks like it's constipating! Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun May 31, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty cool, actually. I blame the color scheme.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 31, 2009 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

flying mode or shitting mode.
On the ground it needs a little work...

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Mon Jun 01, 2009 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

VinzDark wrote:
but could you add some Details for that??


I'm guessing you're new here.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Jun 02, 2009 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Not trying to look like a noob here,but have you noticed the jet tengu seems to be based on the old WW2 Mitsubishi Zero Fighter?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Jun 02, 2009 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kinda, but not especially, reminds me more of a mid-model mig (19s, back when the air intake was still the whole nose).

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 02, 2009 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread


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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jun 02, 2009 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Skywarp? I thought it was Starscream or something... Very Happy

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 02, 2009 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

first decent result for googling 'transformer jet'

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VinzDark
Soldier


Joined: 12 May 2009
Location: Dark Empire

PostPosted: Tue Jun 02, 2009 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you please 黙る Altomare!!

Ano ngayoN kung baGo lang ako d2...

Your such a あきれかえる 嫌いな人 Man!!

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Jun 02, 2009 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

VinzDark wrote:
Could you please 黙る Altomare!!

Ano ngayoN kung baGo lang ako d2...

Your such a あきれかえる 嫌いな人 Man!!

Errr, don't quite know what that is, but I have a pretty good idea Rolling Eyes

Anyways, the only reason for it was that you asked for more details, when this mod clearly wants the cartoony style. In other words it lack details on purpose. Don't take it personally, but read the rules or at least have a clue about the mod/forum before responding the way you did.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Jun 03, 2009 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Now I look at it, the cockpit looks kinda strange #Tongue

(Oh yea MT, he's telling Altomare to shut up and he's annoying or something)

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GotterakaThing
Medic


Joined: 28 Mar 2010
Location: Yuri's fun carnival barracks

PostPosted: Sat Jun 05, 2010 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Now I look at it, the cockpit looks kinda strange #Tongue

(Oh yea MT, he's telling Altomare to shut up and he's annoying or something)


I heard that! Twisted Evil

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 06, 2010 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Why the useless bump mate Rolling Eyes

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 06, 2010 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't mind, it brings more attention to IC.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 07, 2010 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer to have bumps with a bit more usefulness in the post, but wth.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jun 07, 2010 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 07, 2010 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of all the models we have, only the Sickle and King Oni are properly animated (not counting the spinning grinders on the Lasher).

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Jun 07, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I will leave it be for now, I might do some touch ups when I animate this (years from now). It's stance is directly based off of the one it has in WB, I thought it looked more like a cowboy ready to whip out the pistols.


I just want to point out that the mecha tengu and its animations have been released as part of the RA3 Artpack, so using 3ds max and the BFME 2 Mod SDK, you should be able to export the anims as w3d and use them in Gen. Wink

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Jun 08, 2010 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread


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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 08, 2010 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't wanna use the tengu model of the original, besides the probablility it's over the poly count, and that I don't have 3dsMax, every other model is hand made by us.

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Tue Jun 08, 2010 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I meant that you should use the animations, not the whole RA3 model.
After all, why spend time making them per hand when you can simply import them?

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Wed Jun 09, 2010 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Stygs wrote:
Well, I meant that you should use the animations, not the whole RA3 model.


Transforming animation, or something more that just transforming?

Could do the Tengu as next one to animate.

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