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For King and Country!
Moderators: DaFool, Dutchygamer
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Sep 07, 2009 7:37 pm    Post subject:  For King and Country! Reply with quote  Mark this post and the followings unread

RA1 Allies WiP with Light Tanks, Medium Tanks, Artilleries, Pillboxes, Camo Pillboxes and Turrets.

We will show those Reds no mercy!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 07, 2009 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

- The remap blue is far too deep.
- IMO the Allied tanks shouldnt be that colour, its not very pleasing.
- The Gun Turret's turret should be more square instead of rectangular.
- I'd like to see the Artillery at a different angle. #Tongue

Other than that it looks good and looking forward to more games.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Sep 07, 2009 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

MAH FAVE SIDE R COMIN ^.^ yeah, what bolt said. Squarer turrets, change the blue, arty at different angle. also the blue makes the guns on the tanks hard to see #Tongue Perhaps make the remap fume extractor (middle bit) non-remap then ad a remap bit at the end?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Sep 07, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet update! The only concern I have is the scale of the pillbox. The turret is slighlty larger than the sentry gun, and the pillbox looks bigger than the turret. Other than that things look good.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Sep 07, 2009 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic dutchy, just epic. Though...

1. Pillbox is too large/tall #Tongue
2. Arty looks a tad funny.
3. I'm pretty sure the Allies weren't 0, 0, 255 for their blue, was more cyan-azure-ish.
4. Do camo pillboxes stealth? #Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Sep 08, 2009 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see IC is still truckin along!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 08, 2009 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied Housecolor can be changed. I still use the Generals colour for them.
Pillbox Scaling can be fixed. I try to make them look like in RA1, in which they where a tad larger then the turret iirc.
The Turret is a model DaFool made very quick. I will remake it when I have the time.
The colour of the Allied tanks was base upon DaFool's Medium Tank. I think it looks good, but if you really hate it that much, you may suggest a different colour #Tongue
The Artillery is WiP. It does use a different logic from the RA1 version: it comes out of the WF with the barrel down (5-10 degrees angle), and when firing it pitches up to 35 degrees. I used the Medium Tank chassis, and used a single tube for the barrel
And for Destiny: yes, the Camo Pillboxes are stealthed #Tongue It's the only way I can re-create that logic in Generals.

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GotterakaThing
Medic


Joined: 28 Mar 2010
Location: Yuri's fun carnival barracks

PostPosted: Thu Jun 17, 2010 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Epic dutchy, just epic. Though...

1. Pillbox is too large/tall #Tongue
2. Arty looks a tad funny.
3. I'm pretty sure the Allies weren't 0, 0, 255 for their blue, was more cyan-azure-ish.
4. Do camo pillboxes stealth? #Tongue


1. I never noticed!
2. What do you expect. Its a cartoon mod of the red alert series.
3. Err idk.
4. Yes!

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