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Spider Mech (3dsMax,3DS)
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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Dec 01, 2004 10:19 am    Post subject:  Spider Mech (3dsMax,3DS) Reply with quote  Mark this post and the followings unread

Just check the pic...
Was gonna use it in a pwnage mod and there would b like a upgrade where u choose the weapon u want on it, but i cba with it.

Forgot to mention the legs are grouped so u need to ungroup them.



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Last edited by TerroR on Sat Dec 04, 2004 12:45 pm; edited 1 time in total

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Dec 01, 2004 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

omfg Very Happy

whats the poly count on that thing?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 01, 2004 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can we make a little adaptation of it for Final Dawn, Terror? It will look really neat!

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Dec 01, 2004 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn That's Neat!!

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Dec 01, 2004 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

WP wrote:
omfg Very Happy

whats the poly count on that thing?


1400. It's hard to make a low pollygon mech unless you want it really ugly or square.

Banshee wrote:
Can we make a little adaptation of it for Final Dawn, Terror? It will look really neat!


Yea i never thought of tha, could b liek a new reaper or sumthin. Do u want me to fix a weapon onto it first?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Dec 01, 2004 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

it could be realy big, and could be Nod's answer to the Mammoth Tank MK II.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Dec 01, 2004 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems more like a Cyborg unit to me. Nod doesn't have heavy units.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Dec 01, 2004 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yup

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Dec 01, 2004 11:11 pm    Post subject: Re: Spider Mech (3dsMax,3DS) Reply with quote  Mark this post and the followings unread

TerroR wrote:
Just check the pic...
Was gonna use it in a pwnage mod and there would b like a upgrade where u choose the weapon u want on it, but i cba with it.


You mean you want to make something like the Earth 2150 and Earth 2160 modular construction unit? Sounds like a good idea. I always loved this game because of it almost limitless units and combinations. Smile

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Dec 02, 2004 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah there great

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Dec 02, 2004 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you done any other mechs?

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ENGLAND 2006!!! HAWAY THE LADS!!!

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Dec 02, 2004 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea a couple but i eaither dislike it then trash it or i can't b bothered to finish it.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Dec 02, 2004 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

seriously you shoud do more if you get time, that ones sweet !!!

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Dec 02, 2004 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

All hail TerroR king and master of 3d!!!!!!!
And iam serius!!!!!!

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Sat Dec 04, 2004 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Very cool, I would like to see an animation for that .

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Dec 04, 2004 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

cba takes to long lol. One will b done for Final Dawn though so i guess u gotta wait a few years to c it #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 04, 2004 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm gonna work hard on FD in january. We have a lot of material already and gathering it won't be that hard.

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MasterKirov
Vehicle Driver


Joined: 16 Mar 2010

PostPosted: Sun Jun 20, 2010 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

My apologies if I'm Necroposting here, but I went and tried adding a turret. It's very basic because I'm still unsure how 3D modelling is supposed to work, but I want to get better, mostly because I'm tired of simply modding RA2/YR with the same old models.



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jun 20, 2010 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Necrobumping is ok if you are adding something useful, as you are.

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MasterKirov
Vehicle Driver


Joined: 16 Mar 2010

PostPosted: Sun Jun 20, 2010 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Necrobumping is ok if you are adding something useful, as you are.


Thank god for that. Like I said, it's not very good as I'm just starting out...and Max is a bugger to use. Should have stuick with Wings3D ^_^

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jun 21, 2010 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, it's good your doing Max. Wings3d, while having an easy UI and being good for beginners, is quite limited for advanced modellers and not really good for high poly stuff Wink

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MasterKirov
Vehicle Driver


Joined: 16 Mar 2010

PostPosted: Mon Jun 21, 2010 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Nope, it's good your doing Max. Wings3d, while having an easy UI and being good for beginners, is quite limited for advanced modellers and not really good for high poly stuff Wink


True, but my copy is without certain other bits, which stops me from building more advanced models -_-

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bestzhanght
Civilian


Joined: 06 Aug 2006

PostPosted: Wed Dec 30, 2020 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

good job

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Dec 30, 2020 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.. All of you have joined before 2010, also, I never seen TerroR being active recently again, what happened? It's been over 10 years since his last post, same goes to others who has never been active for over 10 years.

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