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Proximity Mines
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Xion999
Medic


Joined: 25 Feb 2004

PostPosted: Sun Feb 29, 2004 5:52 am    Post subject:  Proximity Mines Reply with quote  Mark this post and the followings unread

Making Mines (like claymores)

First off you need to create an EXACT duplicate of the limpet drone and its deployed version, the limpet mine. Then make the clones deploy into and out of each other. Now make an exact duplicate of the limpet mine weapon and one of the limpet WH. Change the limpet factor of the new WH from 35 to 0. Now heres the weird part. Make a animation that uses another animation's art (like TWLT100), and set it to Damage=22000 and DamageRadius=7200. The new anim should be labeled MINEEXP. Now go to the new mine weapon and set the firing animation as MINEEXP. Then change the damage of the weapon to 5000. Put the new weapon on your new DEPLOYED version of the mine and you have yourself a proximity mine! Enjoy! Very Happy

EDIT: Forgot but you use the same projectile from the original limpet weapon for it.

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Xiphion
Vehicle Driver


Joined: 04 Feb 2004
Location: India

PostPosted: Mon Mar 01, 2004 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank You Smile

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Xiphion
Vehicle Driver


Joined: 04 Feb 2004
Location: India

PostPosted: Mon Mar 01, 2004 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

wait, i have make a animation ?, i dont know how to do that, why just have the damage of the weapon to 22000, so when a vehicle goes over it, then it igoes boom, rather then a proximity mine, i want to make somethign like the terror drone in RA2

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 01, 2004 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread


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Xion999
Medic


Joined: 25 Feb 2004

PostPosted: Mon Mar 01, 2004 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Xiphion wrote:
wait, i have make a animation ?, i dont know how to do that, why just have the damage of the weapon to 22000, so when a vehicle goes over it, then it igoes boom, rather then a proximity mine, i want to make somethign like the terror drone in RA2


Making something like a terror drone from RA2 is not possible.
Correct me if i'm wrong banshee Wink

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Mar 01, 2004 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not possible in the RA2 way... although... i could think of making the infectation work once, but with the same effects as in RA2.

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Xion999
Medic


Joined: 25 Feb 2004

PostPosted: Mon Mar 01, 2004 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
It's not possible in the RA2 way... although... i could think of making the infectation work once, but with the same effects as in RA2.


true, but ud have to mess with the limpet settings and then the limpet drone will be screwed up.

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Xiphion
Vehicle Driver


Joined: 04 Feb 2004
Location: India

PostPosted: Sat Mar 06, 2004 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

can u just post the anim code please..

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Xion999
Medic


Joined: 25 Feb 2004

PostPosted: Sat Mar 06, 2004 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Xiphion wrote:
can u just post the anim code please..


[MINEEXP]
Scorch=yes
Flamer=yes
Crater=yes
Damage=22000
DamageRadius=7200
Report=EXPNEW05
Rate=400

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Mar 06, 2004 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Xion999 wrote:
The DvD wrote:
It's not possible in the RA2 way... although... i could think of making the infectation work once, but with the same effects as in RA2.


true, but ud have to mess with the limpet settings and then the limpet drone will be screwed up.


Nope.. it's another way really.

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Xiphion
Vehicle Driver


Joined: 04 Feb 2004
Location: India

PostPosted: Thu Mar 11, 2004 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry, for not replying earlier, but i made a mistake, listen if its not much asking you, could u just paste the whole code here, i really want this to work, i mean the anim code, with the vehicle, so i only have to cut and paste, sorry if i am acting like a NOOB Crying or Very sad

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Xiphion
Vehicle Driver


Joined: 04 Feb 2004
Location: India

PostPosted: Thu Mar 11, 2004 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

wait got it to work, lol

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Jan 07, 2005 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

So DvD... How did you make that infectation? I really wonder.

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Wed Jul 06, 2005 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmmmmm limpit mines nice..... could come in useful against enemy tanks and harvesters.... oh yes gotta try this one out nice one Xion

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jul 07, 2005 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

you forgott the image= tag...
if you havnt got an SHP calles MINEEXP.shp in your ecache##.mix you have to add "Image=TWLT100" to the code Rolling Eyes

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Jul 08, 2005 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

just anouther thought really with you using the limpit drone image as the model for the proximity mines wouldnt it just make sense that they only take out the unit they attach to? if you think about it realisticly once they attach the limpits act like a homing device but since the mines still attach themselves then blow up wouldnt i make more sense to have a big enough explosion to take out a single unit instead of a few? i think it would give the unit more balance

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jul 26, 2005 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Do i have permission to a more in depth tutorial so people done get confused?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 26, 2005 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course you do. Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jul 26, 2005 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:
Do i have permission to a more in depth tutorial so people done get confused?


Too late, pal. Laughing

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jul 26, 2005 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

lol tyler well i will make one anyway <.<

& thanks banshee heh XD

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jul 26, 2005 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

DvD, you haven't answered my question...

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