Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jul 08, 2010 2:40 pm Post subject:
Component Tower model (W3D)
Subject description: Dutchy's being generous
As I've created new versions for my mod, but not want to throw them away, I'm giving away my old Component Tower models from my mod.
There are 2 things: I don't have the source files (or at least, ain't sure which ones are the source files ), and they don't have any skin included. In other words, it are bare models. They do have bones for weapon launching positions, working turrets and barrels, and remappable areas.
Quick render:
Note: because I had to import them, some parts have become red while they ain't remap.
Polycounts:
Empty Base (front one): 112 polies
Flame Tower (first one from left): 328 polies
Anti-Tank Tower (middle one): 1084 polies (hell, I never knew it where that many
SAM Tower (right one): 400 polies
If I find they correct source files, I'll upload those too.
The gat canon needs a little touch up. The missile one is a little odd. The tank turret one looks great no change needed. What would look good is if on the gat one 6 barrels on each side. QUICK_EDIT
FYI, they are a Flame Turret, a 6-barreled anti-tank Turret, and a SAM Turret. And as I said veblf, I don't have any skins, because I hadn't made any back then QUICK_EDIT
and the Anti-Tank turret can't have 6 each side. Polies would be outta whack..
and Dutchy, should post Polies.
IIRC.
AntiTank Turret = 1440?
Flame or Missile was 400 Exact.
base is like.. 300
>.>
Don't listen to me thou. those numbers were off the top of my head. QUICK_EDIT
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