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Chase Town (2-3)
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warlord
Vehicle Drone


Joined: 07 Feb 2007
Location: Barnsley, UK

PostPosted: Tue Aug 03, 2010 8:15 pm    Post subject:  Chase Town (2-3) Reply with quote  Mark this post and the followings unread

Ok.. This may seem a little out of the blue as I've not been on PPM or TibWeb for AGES, and yes I do remember that I said I lost interest in C&C.... BUT.. I got an urge to make a map. Smile It's quite a simple 3 player map really, 75 x 75 size I made this map completely out of fun.. Hope you like. Smile

Minimap Preview:












Download:
Clicky!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 04, 2010 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks rather nice, actually. I'll comment more later when I get to look at it thoroughly.

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Wed Aug 04, 2010 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Based on the screenshots, I'd say a bit more eye-candy: either a few trees, or a few rocks, to give the landscape a specific 'signature'.

I like the map, and you've got made good use of lighting, which works out great here. I hope you'll keep that urge to make maps now Tongue

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Wed Aug 04, 2010 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a lot better than your earlier stuff. The lighting really makes a nice match to the wasteland-feel of the map. You've come a long way! Smile It could be improved, however, with some dead trees and rocks in those otherwise empty, sandy and rough areas.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Aug 04, 2010 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

green lighting is a little too intense. Also, try lowering you overall ambient light and decreasing the level.

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