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GDI Artillery
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Aug 28, 2010 12:00 am    Post subject:  GDI Artillery
Subject description: Not very much of an artillery unit
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I love the GDI artillery unit (I can't quite remember the name, I apologize), but the range is... Far too short.

While it's destructive power is amazing, it seriously lacks in range. Compared to its Nod counterpart, the "Hammerhead," it sucks, terribly.

It feels like the Hammerhead is far more powerful (maybe because it's more accurate), and the range is ungodly. I don't mind this. I'm complaining because while Nod can bombard anything from a very safe distance, the GDI artillery walker doesn't have that advantage. When it's close enough to fire at an Obelisk, it's already dead before it can even fire a shot.

Five or even six of them can be defeated by a single Obelisk, at that point it's a worthless unit and GDI doesn't have a better unit to do that job.

I'd just like to see the range increased a tad bit.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 28, 2010 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The MLRS Walker was not intended to be an artillery nor does it stands anywhere otherwise afaik. Wink
We didn't want to make the same mistake as WW in FS by giving GDI an artillery unit. Both sides should stay different.

It's purpose is more to do very wide area damage than killing the enemy from a very far distance.

In addition do you have for that the other very well armored GDI units. Simply send 2-3 goliaths in the front to take the obelisk fire and let 4-5 MLRSW take them out from the second row.

Combine the units, instead of trying to rely only one type. Single unittype rushes are one important point we try to avoid in TI. Wink

Hint: due to it's huge area damage it can train very fast and on elite it can outrange an obelisk.

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Aug 28, 2010 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

yup what LKO said

my only problem with the MLRSW is that it's wide area damage tends to be more unaccurate than the original cyborg reaper and in groups it tends to kill other armored units of mine including the other MLRSWs so i don't find much use for them to be honest. Provided the AI has never rushed a grouping of them with TONS of close ranged weaponry tanks....they might be useful for that...

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Aug 28, 2010 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I learned to hate them, when I attack with a bunch of Heavyh Tanks/Stealth Tanks.
(And yes, I always just play Nod #Tongue)

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Aug 28, 2010 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

They're good as a unit of 4-5, any more and they bunch up weirdly and end up attacking themseleves. Great vs masses and weak buildings, whatever you do though do not treat them as a 1vs1 unit because they will not win.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Aug 28, 2010 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I usually use a few them as support units for a dozen Goliats and Scatterpacks. While they aren't useful against single units, they deal massive damage when there are multiple enemy tanks close to eachother.

They also do well in defensive purposes, just deploy a row of Goliats in your base and the walkers behind them. Enemy tanks won't be getting through them unless the enemy has much more units than you do.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Aug 28, 2010 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I usually stand them on cliff and fire missile rain to any enemy unit below. Very Happy

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Aug 28, 2010 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright. I thought it was an artillery unit, and felt that I should complain.

I stand corrected. Thanks guys!

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