Posted: Sat Aug 28, 2010 12:00 am Post subject:
GDI Artillery
Subject description: Not very much of an artillery unit
I love the GDI artillery unit (I can't quite remember the name, I apologize), but the range is... Far too short.
While it's destructive power is amazing, it seriously lacks in range. Compared to its Nod counterpart, the "Hammerhead," it sucks, terribly.
It feels like the Hammerhead is far more powerful (maybe because it's more accurate), and the range is ungodly. I don't mind this. I'm complaining because while Nod can bombard anything from a very safe distance, the GDI artillery walker doesn't have that advantage. When it's close enough to fire at an Obelisk, it's already dead before it can even fire a shot.
Five or even six of them can be defeated by a single Obelisk, at that point it's a worthless unit and GDI doesn't have a better unit to do that job.
I'd just like to see the range increased a tad bit. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
The MLRS Walker was not intended to be an artillery nor does it stands anywhere otherwise afaik.
We didn't want to make the same mistake as WW in FS by giving GDI an artillery unit. Both sides should stay different.
It's purpose is more to do very wide area damage than killing the enemy from a very far distance.
In addition do you have for that the other very well armored GDI units. Simply send 2-3 goliaths in the front to take the obelisk fire and let 4-5 MLRSW take them out from the second row.
Combine the units, instead of trying to rely only one type. Single unittype rushes are one important point we try to avoid in TI.
Hint: due to it's huge area damage it can train very fast and on elite it can outrange an obelisk. _________________ SHP Artist of Twisted Insurrection: Nod buildings
my only problem with the MLRSW is that it's wide area damage tends to be more unaccurate than the original cyborg reaper and in groups it tends to kill other armored units of mine including the other MLRSWs so i don't find much use for them to be honest. Provided the AI has never rushed a grouping of them with TONS of close ranged weaponry tanks....they might be useful for that... _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
I learned to hate them, when I attack with a bunch of Heavyh Tanks/Stealth Tanks.
(And yes, I always just play Nod ) _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Joined: 03 Dec 2008 Location: Your Mum Dragons: Lame
Posted: Sat Aug 28, 2010 9:12 am Post subject:
They're good as a unit of 4-5, any more and they bunch up weirdly and end up attacking themseleves. Great vs masses and weak buildings, whatever you do though do not treat them as a 1vs1 unit because they will not win. _________________ DIAB: Dragons are lame.
I usually use a few them as support units for a dozen Goliats and Scatterpacks. While they aren't useful against single units, they deal massive damage when there are multiple enemy tanks close to eachother.
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