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Screenshots (08.09.2010)
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Sep 08, 2010 2:45 pm    Post subject:  Screenshots (08.09.2010) Reply with quote  Mark this post and the followings unread

Well since this subforum has been empty for over a month I'll post some screens. The AI in my mod is under work atm so I wasn't able to get much real gameplay screens, just built some bases to try to show the forgotten and the updated visuals a bit. If you spot an ugly looking fully remapped civilian vehicle in the screens, don't worry its not a real unit, just something I use to scout the map quickly and punish the AI if it gets too annoying  Laughing


Forgotten base




GDI base




GDI forces advancing




GDI mammoths vow revenge for the death of the attack force above




Nod base




Small Nod force captured a civilian hospital




GDI & Nod AI fighting it out




Nod AI attacking another Nod AI


Last edited by SuperJoe on Fri Mar 29, 2013 4:24 pm; edited 1 time in total

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Sep 08, 2010 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have some nice things there. Few notes:
-Why the Forgotten vehicles are gold? It would make more sense if they were grey or brown or even green.
-That voxel titan doesn't really look better than the shp one IMO.
-GDI artillery thingy in the first pic looks pixelated at the turret.

TF out.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Sep 08, 2010 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spot that AI have 2 construction yard.

It will be too much for AI cheat.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Sep 08, 2010 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture]:

- The forgotten vehicles are all colored light brown (around middle of the brown1 scheme). GDI vehicles are all colored top part of the brown2 scheme. Maybe that night time lightning makes it bit harder to notice. You can check the unit profiles to see how they look.

- That titan is actually not a voxel but an shp. I prefer this look because I found the original Titan to be a little too toy like.

- Yep that has been mentioned before (hover lancer profile), I'll try to remove some of the details to make it less messy ingame.


GameMaster0000:

- This pic is from time before I removed all the original westwood AI code. Even back then though this wasn't supposed to happen, the AI normally has 1 con.yard and 1 spare MCV. The MCV will deploy as soon as the con.yard is destroyed and then the AI will build another spare MCV. Think I noticed this bug happen a few times before I "reset" the AI, hopefully it will be gone now. But I'll keep an eye out for it.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Wed Sep 08, 2010 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
GameMaster0000:

- This pic is from time before I removed all the original westwood AI code. Even back then though this wasn't supposed to happen, the AI normally has 1 con.yard and 1 spare MCV. The MCV will deploy as soon as the con.yard is destroyed and then the AI will build another spare MCV. Think I noticed this bug happen a few times before I "reset" the AI, hopefully it will be gone now. But I'll keep an eye out for it.


Yes, I encounter this bug too. Even unmod one. I fix it by lower percentage of this AI trigger.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Sep 09, 2010 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
- That titan is actually not a voxel but an shp. I prefer this look because I found the original Titan to be a little too toy like.

Well then I have to say that it's an shp made out of voxel Rolling Eyes , judging by its looks. The legs are very dark in places and it's overall pretty clumsy.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Sep 10, 2010 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought it looked a lot like Area's titan...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 10, 2010 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe that's because it is Area's Titan.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Sep 10, 2010 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed.
And Area's titan is not a voxel.
Hence the fact that I mentioned it straight after someone asked whether it was a voxel.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Sep 10, 2010 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep that's areaSZ's titan, I simply changed the color scheme a bit to make it look more like the other GDI mechs. Also fixed the missing antenna.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Fri Sep 10, 2010 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyways I'm still saying it's messy and not so good.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Sep 14, 2010 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I redid the Titan recoloring since the old one did look bit messy. Now it shows the shape of the top part better. I also simplified the Hover Lancer voxel to make it look bit smoother ingame.


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