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Voxel 3D normals display missing lightning
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Sep 20, 2010 5:55 am    Post subject:  Voxel 3D normals display missing lightning
Subject description: VXLSE III V1.39.105
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I just wanted to give your latest development a shot.
This issue was the first I ran into when I was about to do some manual normalizing.

I even used autonormals but the issue still persist.
I don't have time to look at the source code at the moment, though I'm glad to see continuing development. BTW, long time no see. Smile



No voxel Lightning..PNG
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Where's the lightning reflections
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No voxel Lightning..PNG



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 20, 2010 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm... I guess I've really messed up the material lighting settings in OpenGL. I'll take a look at it soon.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Sep 20, 2010 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isnt 1.39.490 the newest and not 1.39.105 ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 20, 2010 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The newest is 1.39.105, which is the build 490 and revision 298.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Sep 20, 2010 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, thats the one I use. But there dosent seem to be a problem with the OpenGL 3D preview on my end. Only problem I've come across was the texturing tool not displaying the whole unit.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Sep 22, 2010 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got several lessons about shaders in my university recently and these lessons helped me to figure out what was wrong with VXLSE III's shaders. In the version 1.39.106, if you update the shaders (by deleting the existing ones in the shaders directory with the program closed and letting the program redownload them once it runs), you'll notice that rending the scene enabling shaders will give you the same result than disabling them and that the bug reported by Roaches will no longer happen Wink.

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