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Adding a New Side [YR/Ares]
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 05, 2010 12:41 am    Post subject:  Adding a New Side [YR/Ares] Reply with quote  Mark this post and the followings unread

Adding New [Side] to YR using Ares

Since alot of great members here at PPM have helped me get my new side together, I feel the need to return the favor by writing this tutorial for all others to enjoy having a new side as well. Though it was a pain staking ordeal for me, I hope I have simplified the process for all others.

First we'll start by adding an entry for a New Side.
Open Rules.ini and locate the [Sides] section <------you can easily just Ctrl-F "Sides"
Enter name of New Side you want "After" ThirdSide, but "Before" Civilian,Mutant

"Example"

[Sides]
GDI=Americans,Alliance,Brittish,French,Germans
Nod=Russians,Confederation,Africans,Arabs
ThirdSide=YuriCountry
NewSide=New Country    <------- new country can be added using M7's Tutorial
Civilian=Neutral
Mutant=Special

Next, you'll enter any and all information pertaining to the New Side in the

***Country Statistics***

- *Note:If NewSide has same name as NewCountry you'll add the [Side] tags to that Countries Statistics instead!

"Example"   *******This is just an example, DO NOT c/p these settings for use, they will not work!

[NewSide]
UIName=Name:NewSide   <------- Dont forget to add into .csf...easiest way is using xcc mixer and the string editor function in the Launch Section.
Name=NewSide
DefaultDisguise=E3
Crew=E3  
SurvivorDivisor=500
AI.BaseDefenses=LASR,BNKR,TESLA,FLAK  <---- these will be the Base Defense weapons you make or clone and rename from existing ones.
AI.BaseDefenseCounts=25
LoadScreenText.Color=192,0,0
ParaDrop.Types=APOC,HTNK,V3   <------ these 2 will be needed if New Side will have a paradrop/TankDrop special and/or capture a caairp etc.
ParaDrop.Num=2,2,2   <------
Sidebar.MixFileIndex=2  
Sidebar.YuriFileNames=sidenc02
EVA.Tag=Sophia


*****A New Side will require seperate buildings of it's own and requires you to list the Factory Types in the PrerequisiteBuildings Section. as well as adding them to the [AI] Section
***** However new building models arent necessary as you can just Clone an existing building, change the name and use Image=Art.ini entry
***** Dont forget to list all new buildings,infantry,vehicles,and aircraft in thier respective sections, [BuildingTypes],[VehicleTypes],etc...

"Example"
[VEHICLEFACILITY]
UIName=Name:VEHICLEFACILITY
Name=New Country's War Factory
Image=GAWEAP   <----- you can use existing images for these buildings
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,GAPILE,GACNST  <--------- These must be changed to whatever you rename these buildings to or you can just use the prereq all listings PROC,POWER,BARRACKS,FACTORY,RADAR,TECH
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=YourNewCountry
AIBasePlanningSide=3   ; 0=GDI, 1=NOD, 2=YuriCountry, 3=YourNewSide, 4=YourNewSide,5=YourNewSide, etc.. <------- I reorganized this to better understand the settings and must be done for all new sides buildings.
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
;WantsExtraSpace=yes
ImmuneToPsionics=no
NumberImpassableRows=1

****All New Sides Must have thier own MCV!  Again you can do this by cloning one of the existing mcv's and renaming it.****
All other Infantry,Vehicles, and Aircraft do not need to be cloned unless you want to make and or add new ones., However you will need to add ownership to these by adding your NewCountries name to the Owner= tag

aimd.ini

For what ever reason, I couldnt get the standard MCV Deploy trigger to work by cloning one of the existing ones and just reordering it to my new side. So I made a new set of Trigger,taskforce,teamtype,script for AI MCV game start.
Add these to thier proper spots inside the aimd.ini

[TaskForces]
***=01000000   *** represents next number in line.

[01000000]
0=1,Name of your MCV as listed in [VehicleTypes] (Rulesmd.ini)
Name=YourCountry MCV  "example: Allied MCV"
Group=-1
***************************************************************************
[ScriptTypes]
**=01000003   ** represents next number in line.

[01000003]
0=9,0
1=29,0
Name=YourCountry MCV "example: Allied MCV"
****************************************************************************
[TeamTypes]
***=01000004   *** represents next number in line.

[01000004]
Max=5
Full=no
Name=YourCountry MCV  "example: Allied MCV"
Group=-1
House=YourCountry
Script=01000003
Whiner=no
Droppod=no
Suicide=yes
Loadable=no
Prebuild=no
Priority=50
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000000
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
********************************************************************************

01000005=YourCountry MCV,01000004,CountryName,1,1,Name of your MCV as listed in [VehicleTypes],00000000010000006605080011010000a90508002a0604006c8e3a01cc4bd577,70.000000,60.000000,70.000000,1,0,4 ,0,<none>,1,1,1

once you have done this you can clone any or all of triggers that would match with your side, for example if your new country is more like the Allieds, you would clone any or all of the triggers specified for the Allieds, and you can add new ones as well. I used DCoders AIEditor V2 to clone which ever ones I used. Make sure when using his editor to choose side=0, then after you are done with cloning triggers and such, you'll open up aimd.ini and change the sides value manually. Below is the trigger code you'll update with the new sides value. The number that will need to be changed is the Bold number, in this case it's the number 0 which i had you use in the AIEditor. Since aimd.ini starts with an enumerator of 0 which represents <ALL> GDI=1,NOD=2,YuriCountry=3,YourSide=4. So you would change this number to a 4 to represent your new side. Make sure to change this number on all triggers for your new side. Also keep in mind that any triggers added via FA2 will need to have this value changed as well inside the map file.

01000005=YourCountry MCV,01000004,CountryName,1,1,Name of your MCV,00000000010000006605080011010000a90508002a0604006c8e3a01cc4bd577,70.000000,60.000000,70.000000,1,0,0,0,<none>,1,1,1

You should now basically have a New Working Side. Any questions or concerns please feel free to PM me.

Seems uploading it with the .txt ext wiped out the formatting so For a more detailed version, Download the RTF below.

[b]Special Thanks to those of you who helped me with my new side!!

One I thing I forgot to mention was when using existing infantry/vehicles instead of changing the prereq's just add PrerequisiteOverride= and add whatever buildings you require from your Countries buildings for that specific unit. That way you wont alter the use of them for Other countries.



NewSide.rtf
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 Filename:  NewSide.rtf
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Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Ares #Rules.INI #AI.INI 

Last edited by Cranium on Wed Jun 16, 2010 6:56 pm; edited 1 time in total

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Sun Jun 13, 2010 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi. I did all that above except for the very last part with copying new triggers for I don't think I need that...for now. So anyway I did all of that and when I play my country I am immediately defeated. Maybe I need to assign the primary infantry and tank to start with the MCV. If that is the case can you tell me how to do it? BTW, where is says CountryName do I need to put in the name of the new side? Because that's what I did.
Any help would be appreciated.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Jun 14, 2010 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

you need to have 1 infatnry type and unit type and one mcv avaliable at the start for it to work properly

Quote:
AllowedToStartInMultiplayer=no
must be removed for it to be allowed to start in skimish

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Mon Jun 14, 2010 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the tip. I did that so now only one infantry type, one unit type and the MCV don't have AllowedToStartInMultiplayer=no, but it still says You Are Defeated. What do I do?

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Jun 14, 2010 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Have the infantry units and buildings been set up for the new side been added?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 14, 2010 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only place your new side name should be listed is under the [sides] section and in the Country Statistics section. Everything in the aimd should have your Country name. For instance in aimd in the TeamTypes section where it says House= you would enter your Country name not Side name.

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Mon Jun 14, 2010 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

So if I make more than one country for the side I should make all that for that country as well, or just add it to the same place?

Oh, and SSTG, no I haven't done that. Can you tell me how to do it? And sorry about all this questions. I am new in this.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Tue Jun 15, 2010 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Simply put the name of the country of that new side on the tag that says what country can build this unit

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Wed Jun 16, 2010 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, well I did that. And then I tried all that with the soviet MCV and it works. So now I'm almost 100% sure that my new MCV is not working properly.
Here it is:
[YugMCV]
UIName=Name:SMCV
Name=Yugoslavian Construction Vehicle
Prerequisite=NAWEAP,NADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YUGCY
TechLevel=10
Sight=6
Speed=4
Owner=
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

And here is how it is in the AI:

[01000000]
0=1,YugMCV
Name=Yugoslavian MCV
Group=-1

[01000003]
Name=Yugoslavian MCV
0=9,0
1=29,0

[01000004]
Max=5
Full=no
Name=Yugoslavian MCV
Group=-1
House=Serbia
Script=01000003
Whiner=no
Droppod=no
Suicide=yes
Loadable=no
Prebuild=no
Priority=50
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=01000000
TechLevel=0
Aggressive=no
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
MindControlDecision=0
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes

01000005=Yugoslavian MCV,01000004,Serbia,1,1,YugMCV,00000000010000006605080011010000a90508002a0604006c8e3a01cc4bd577,70.000000,60.000000,70.000000,1,0,4,0,<none>,1,1,1

Did I do something wrong? I bet I did.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 16, 2010 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

you dont have anything listed in Owner=, and looks like your using existing buildings- Prerequisites=NAWEAP,NEDEPT? you should have all new listings for the new side. Your not following the directions....

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Wed Jun 16, 2010 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I knew about the owner thing I did that on purpose now I put it back. And now I did all of the new buildings, I gave them new names and changed the prerequisite to the appropriate names. Or maybe there is a rule about how their names can be. I don't know. But it still doesn't work. Any suggestions?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 16, 2010 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

let me see a copy of your rules and aimd.ini

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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Wed Jun 16, 2010 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's probably a mess, but here it is. Hope you can find the problem. And if you need any information feel free to ask.



aimd.ini
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 Filename:  aimd.ini
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rulesmd.ini
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 16, 2010 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

all I can say is Holy Moly Batman! did you even follow the tutorial? I know it's not the best tutorial, but man. Anyway, here's the new Rules and AIMD. Take a look at the Rules and you'll see how much I had to add/change. Try it out and see if it works though, I myself could have made a mistake as well. One thing though, Your YugMCV, you do have a .vxl named that right?



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zaebanbot
Vehicle Driver


Joined: 03 Jun 2010

PostPosted: Thu Jun 17, 2010 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

OK I told you it was a mess. But apparently it works better than yours(sorry). When I play yours my new country China is gone. Second when I play, lets say with Russia, after I build the Construction Yard I immediately get a sentry gun, tesla coil, flack cannon and 2 bunkers. And also when I play with the new side a fatal error appears. I know that it's really hard to do it when you don't have the other files and things like that and no way to test it so thanks anyway for trying. And yes I do have a .vxl named YugMCV, which is actually a copy of the SMCV. Can you tell me if you saw the problem maybe so that I can try to fix it?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jun 17, 2010 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Na, your rules wasnt to messy. I've seen way worse. Anyway I got your rules open right now and I'll let you know what I find that I screwed up. Thats why I said to test it cause I make mistakes too Razz

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jun 17, 2010 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

o.k. try it now. I tested it with both human player and AI and it worked. You may have to go thru it and set it up how you want it, like prerequisites and stuff. Keep in mind that if you use the new side/country as AI , all prerequisites are not working at the moment and DCoder and the Ares team is looking into the situation now. So the way it's set up now is for the AI with only Prerequisites=CONST,POWER cause thats all they recognize at the moment. However all prereq's work fine for Human Players with new side/country.
As for Russia doing what they did, I dont have a clue. I changed nothing pertaining to them, so I dont know. Check to see what prereq's you have listed for them.
Just retest and let me know what happens...
One other thing is clone a copy of the NACNST code in the ART.ini and rename it to [YCY] you wont need to change anything else on it.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Oct 13, 2010 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't get this to work at ALL!

I even downloaded the RA2.rar down here, china start up but not the Serbia then I just get this error:

Code:
Internal Error encountered!
---------------------
Ares version: 0.1 P1
---------------------
Exception code: C0000005 at 7095CF4D
Registers:
EIP: 7095CF4D    ESP: 0018CE10    EBP: 00000000
EAX: 0018CE50    EBX: 0018CFC4    ECX: 0087F6C4
EDX: 0A6E0B64    ESI: 0B972380    EDI: 00000000

Stack dump:
0018CE10: 0018CE50
0018CE14: 0018CFC4
0018CE18: 00002E01
0018CE1C: 00000000
0018CE20: FFFFFFDF
0018CE24: 00000000
0018CE28: 000003E8
0018CE2C: 00000000
0018CE30: 00000000
0018CE34: 00000000
0018CE38: 00000000
0018CE3C: 00000000
0018CE40: 00000000
0018CE44: 0B972380
0018CE48: 00000000
0018CE4C: 0B972380
0018CE50: 0000013C
0018CE54: 000000FE
0018CE58: 00000000
0018CE5C: 00000000
0018CE60: 03F7000D
0018CE64: 0018CE68
0018CE68: 0073C725
0018CE6C: 00000246
0018CE70: 00000000
0018CE74: 0B972380
0018CE78: 0B972380
0018CE7C: 0018CE90
0018CE80: 00000000
0018CE84: 00000000
0018CE88: 09F02460
0018CE8C: 00000000
0018CE90: 00000278
0018CE94: 0B972380
0018CE98: 000005C1
0018CE9C: 00886FA0
0018CEA0: 01000000
0018CEA4: 00000000
0018CEA8: FFFFFFFF
0018CEAC: FFFFFFFF
0018CEB0: 00000000
0018CEB4: 00000000
0018CEB8: 00000000
0018CEBC: 0018CE00
0018CEC0: 00000000
0018CEC4: 00000000
0018CEC8: 70932500
0018CECC: 00000000
0018CED0: 00000001
0018CED4: 4745524F
0018CED8: 2E485441
0018CEDC: 00504853
0018CEE0: 00004080
0018CEE4: 000000D0
0018CEE8: 000000D0
0018CEEC: 00004080
0018CEF0: 000D0040
0018CEF4: 0B935D98
0018CEF8: 004879A0
0018CEFC: 000C003F
0018CF00: 0B935D98
0018CF04: 00000000
0018CF08: 00000080
0018CF0C: 00000080
0018CF10: 00004080
0018CF14: 00000D80
0018CF18: 000000D0
0018CF1C: 0043DDFC
0018CF20: 0B935D98
0018CF24: 00886FA0
0018CF28: 00000062
0018CF2C: 00000000
0018CF30: 00D05C10
0018CF34: 000D0040
0018CF38: 000D0040
0018CF3C: 00000000
0018CF40: 00000009
0018CF44: 06E65D00
0018CF48: 0018CF64
0018CF4C: 000D0040
0018CF50: 00000009
0018CF54: 0018D006
0018CF58: 00826056
0018CF5C: 0082604C
0018CF60: 00000000
0018CF64: 005B4127
0018CF68: 41410141
0018CF6C: 00000001
0018CF70: 07504F98
0018CF74: 00000180
0018CF78: 07504F98
0018CF7C: 00000000
0018CF80: 00CB353C
0018CF84: 3181254A
0018CF88: 0386000D
0018CF8C: 0018CF90
0018CF90: 005F698F
0018CF94: 00000206
0018CF98: 09F02460
0018CF9C: 0B97241C
0018CFA0: 000005C1
0018CFA4: 0018CFB8
0018CFA8: 00886FA0
0018CFAC: 0AD22AC0
0018CFB0: 084A0020
0018CFB4: 0AD22AC0
0018CFB8: 0073D395
0018CFBC: 0000013C
0018CFC0: 000000FE
0018CFC4: 00000000
0018CFC8: 00000000
0018CFCC: 00000278
0018CFD0: 00000238
0018CFD4: 000005C1
0018CFD8: 00000000
0018CFDC: 00886FA0
0018CFE0: 00000238
0018CFE4: 00000238
0018CFE8: 00886FA0
0018CFEC: 00140041
0018CFF0: 0B935D98
0018CFF4: 00002519
0018CFF8: 0000013C
0018CFFC: 000000FE
0018D000: 0B933F68
0018D004: 00455C38
0018D008: 0018D024
0018D00C: 0000013C
0018D010: 000000FE
0018D014: 00004180
0018D018: 00001480
0018D01C: 000000D0
0018D020: 0B972380
0018D024: 0B972380
0018D028: 00002519
0018D02C: 005F4D03
0018D030: 000005C1
0018D034: 09F02460
0018D038: 0B972380
0018D03C: 00002519
0018D040: 00000030
0018D044: 0B972380
0018D048: 00000278
0018D04C: 0B972380
0018D050: 0000013C
0018D054: 000000FE
0018D058: 00004180
0018D05C: 00000000
0018D060: 00000278
0018D064: 00000238
0018D068: 0073B137
0018D06C: 00886FA0
0018D070: 00000238
0018D074: 00000000
0018D078: 000003EE
0018D07C: 0B972380
0018D080: 006D90A4
0018D084: 00886FA0
0018D088: 00000001
0018D08C: 00000000
0018D090: 00000002
0018D094: 00000000
0018D098: 07504F98
0018D09C: 04661520
0018D0A0: 0173AB50
0018D0A4: 00000030
0018D0A8: 0000013C
0018D0AC: 000000FE
0018D0B0: 4646CD31
0018D0B4: 4611337D
0018D0B8: 00000000
0018D0BC: 00000002
0018D0C0: 00002519
0018D0C4: FFFFF81A
0018D0C8: 00000032
0018D0CC: 00004180
0018D0D0: 00001480
0018D0D4: 000000D0
0018D0D8: 00000040
0018D0DC: 007C8E22
0018D0E0: 00763818
0018D0E4: 0000000B
0018D0E8: 00504769
0018D0EC: 0000000B
0018D0F0: 00005866
0018D0F4: 00005864
0018D0F8: 4646CD31
0018D0FC: 4611337D
0018D100: 00000000
0018D104: 00000002
0018D108: 00000000
0018D10C: 04661520
0018D110: 00000240
0018D114: 0000000C
0018D118: 07504F98
0018D11C: 07504F98
0018D120: 00000000
0018D124: FFFFFD22
0018D128: 000000EF
0018D12C: 00000007
0018D130: FFFFFFFF
0018D134: 00000000
0018D138: 00000000
0018D13C: 00000002
0018D140: 00000000
0018D144: 07504F98
0018D148: 04661520
0018D14C: 00000546
0018D150: 000004EC
0018D154: 00004180
0018D158: 00001480
0018D15C: 000000D0
0018D160: 00000000
0018D164: 00000001
0018D168: 00000020
0018D16C: 00002F80
0018D170: 00002580
0018D174: 000000D0
0018D178: 00004180
0018D17C: 00001480
0018D180: 000000D0
0018D184: 00001F00
0018D188: 00002E00
0018D18C: 000000D0
0018D190: 006D4664
0018D194: 00000001
0018D198: 0018D201
0018D19C: 0087F7E8
0018D1A0: 04661310
0018D1A4: 00000000
0018D1A8: 00000000
0018D1AC: 00000000
0018D1B0: 00000000
0018D1B4: 00000258
0018D1B8: 04661520
0018D1BC: 0018D1E8
0018D1C0: 046613C0
0018D1C4: 0018D1F8
0018D1C8: 00000000
0018D1CC: 00000001
0018D1D0: 0087F7E8
0018D1D4: 00B07DC8
0018D1D8: 00000000
0018D1DC: 00000000
0018D1E0: 00000000
0018D1E4: 00000000
0018D1E8: 00000278
0018D1EC: 00000000
0018D1F0: 000000A8
0018D1F4: 00000258
0018D1F8: 00000000
0018D1FC: 00000000
0018D200: 000000A8
0018D204: 00000258
0018D208: 00000000
0018D20C: 00000000


What is the problem? I even make a YCY in the art.ini u did say and change the YCY to have image= like the nuke silo.

Can somebody REALLY help me to make a new side??



Edit: I try again, but this time I got Norway to work under Allied but the new side just called newside do not work. I have attached the rulesmd.ini if somebody REALLY could check it.

The new side is not even on the drop box at the skirmish Crying or Very sad



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 13, 2010 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

When adding a new side the Statistics need to be seperated. download your rules I have here, and take a look at it. I've added the {side} and {Country} stuff for you, now you have to make sure you give the new country all it's own buildings and vehicles/infantry. Just do a bunch of cloning, renaming, and use the Image= tag if you plan to just reuse the games stuff.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Oct 13, 2010 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks the game load now, but there are no MCV at the start. A new problem or I just coded the MCV wrong? Is in the button of the rulesmd. Just defeted screen get up

The new side have a MCV and a building and nothing more yet^^

Do I need more units or what? Please help again.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 13, 2010 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The new side/country needs atleast it's own mcv, conyard, and starting units inorder to not get the defeated thingy.
just clone the amcv or smcv and rename it, add image=amcv or smcv. Make sure its owned by the NewCountry and not the NewSide. also make sure it DeploysInto= whatever your conyard is named and conyard UndeploysInto= what ever your mcv is named. and not sure if it's needed but you may want to add it to the BaseUnits= tag in {General}

Make sure you give newcountry/newside atleast 1 engineer, 1 infantry, and 1 vehicle.

Once you get this down, you can start adding everything else.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 14, 2010 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I added a new, tank, a new unit, a new engineer and still do not work!

Can you check?

Is still the same problem. Sad



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Cranium
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Joined: 05 Dec 2009
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PostPosted: Thu Oct 14, 2010 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I normally wouldnt do this, but here, this is your Rulesmd.ini with a fully functional new country/side. Though there are a few things left for you to fill in like these for example,

LoadScreenText.Color=
ParaDrop.Types= ;<----Infantry/Vehicles
ParaDrop.Num= ; Integers 0,0,0

you can find all the tags you need to complete in the Country Statistics.

Also all of your NewCountry is seperated and located at the end of the Rulesmd.ini, I also seperated your infantry/vehicles/Buildings in the [Types] list. From here you should now understand how it works and if you want you can change things up. GoodLuck and have fun with your NewCountry and Side.

One last thing, I have the Rulesmd.ini set up for the AI as well, however you will need to update the aimd.ini in order for it to function correctly with the AI.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 14, 2010 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a lot is worked, but the harvester do not harvest orce or crystal.

You know why?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Oct 14, 2010 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I made a goof. Goto your NNHARV and Change Dock= to NNREFN and also change the UnloadingClass= to NNHORV. Should work after that.

and also list it in the HarvesterUnit= in [General]

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 14, 2010 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still do not work, Did everything u did write

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Cranium
Defense Minister


Joined: 05 Dec 2009
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PostPosted: Thu Oct 14, 2010 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

hangon let me check.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 14, 2010 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, still waiting #Tongue.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Oct 14, 2010 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found it, goto your NNREFN and change the FreeUnit= to NNHARV

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Oct 14, 2010 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

IS worked now, but now we have a new problem:

When the harvester try to unload the ore/crystal the game crash and u get a IE messenge.

Edit: Got it to work Very Happy

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Tue Oct 19, 2010 10:41 pm    Post subject: Irritation, Frustration Reply with quote  Mark this post and the followings unread

Ok, I've been coding forever and mostly stuck to modding maps. However just recently I decided about 5 days ago to get into full modding with ares 0.1 p1.

I've got a lot of work done on my mod and now that I have moved onto adding new sides/countries, I'm completely stuck.

Yes I followed both tutorials, mind you I already had a lot of work done on my mod, hence I couldn't follow it perfectly. But now I get right past load and the game crashes. I tried for like 5 hours to resolve it myself but only ended up with like 15 except.txts.

I will provide my latest 2 except texts and my rulesmd file. Note I haven't touched the aimd.ini yet, and also the way I have it setup might be confusing.

Download Link for Rulesmd file + Except.txt

So I'll try and explain how I set it up. The original GDI,NOD,and THIRDSIDE. Have been edited to be my new sides I have added. This is because my mod is derived from a map-mod originally.

The 3 new sides I have added aka-excatly like in the tutorial are the original sides. All their buildings/units/infantry/etc.. are intact but set as those 3 new sides I added. The intention is that these original sides are unplayable for humans but are okay for AI players.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 20, 2010 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I took a quick glance at your Rulesmd.ini and Shocked

I really, really dont have the time for this right now, I'll see what I can do for you in a day or two. Take a look at anderwin's rules, and look at how things are done.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Oct 20, 2010 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah their sorta messy, I don't think it's too bad, since most of my code s just inserted into a rules file.

And yes I've looked over anderwins rules files, I did that long before posting on ppm.



Small Update Rulesmd + Except.txt.rar
 Description:
Very Small Update of rules file, plus mediafire link was going down last night on my link for some weird reason, so use this link.

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 Filename:  Small Update Rulesmd + Except.txt.rar
 Filesize:  124.92 KB
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Adds random weather patterns into maps.
More disabled navalyards.
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Additional new features.

Enjoy Everyone!

Last edited by EricAnimeFreak on Wed Oct 20, 2010 1:35 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 20, 2010 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

na, i wasnt talking about it being a mess. I meant that you had givin everything in the game ownership to the new AI sides/countries. So the way you have it set up, none of the original houses will work. There's going to be alot of work that needs to be done for adding 3 new sides and 3 new countries.
So to clarify things, you want to use all the original houses plus the 3 new AI houses right? and you want each of the new ai houses to use all of thier respected assets right? like AIAMERICA= use all the allied stuff, AIRUSSIA= use all the soviet stuff, and AIYURI= use all the yuri stuff.
If thats the case, then you will have to clone/rename, extract/reinsert almost everything the game uses atleast 1 time. Then give ownership of the new sides/countries to all the cloned assets. Each new side will need it's own mcv as well as almost everything else.

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EricAnimeFreak
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Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Oct 20, 2010 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:

So to clarify things, you want to use all the original houses plus the 3 new AI houses right? and you want each of the new ai houses to use all of thier respected assets right? like AIAMERICA= use all the allied stuff, AIRUSSIA= use all the soviet stuff, and AIYURI= use all the yuri stuff.



Yes your basically right.

Cranium wrote:

If thats the case, then you will have to clone/rename, extract/reinsert almost everything the game uses atleast 1 time. Then give ownership of the new sides/countries to all the cloned assets. Each new side will need it's own mcv as well as almost everything else.


Accept, I was planning to use all the original buildings/assets like GACNST for new AI original sides including the MCV's.

So AIALLIED uses Gacnst, GAPILE, etc. ECT with AIsoviets and AIyuri.

While America, French, etc use my new GDI side. Uses GDIKMCV.
While Russia, Arabs, etc use my new NOD side. Uses NODKMCV.
While Yuricountry use my new YURI side. Uses KMCV.

_________________
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Adds random weather patterns into maps.
More disabled navalyards.
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Additional new features.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Oct 20, 2010 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

o.k well thats not a problem giving all the original stuff to the AI countries, but you will still need to clone everything and give it to the others.

Do you have an MSN account, we can resolve this way quicker that way.
If you do just add me, craniumcreations@live.com

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Oct 20, 2010 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already added you, waiting for you to come online.

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Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Thu Mar 31, 2011 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead talking, just give a working example of a side and its required version of RA2 w/ or w/o Yuri's Revenge Expansion~!

'Cuz i'm fuking CONFUSED!

I HAVE DOWNLOADED AND TESTED EACH OF THE ATTACHED FILES YOU'VE POSTED BUT NONE OF THEM SHOW UP IN THE SELECTION!

MY RA2 IS VERSION 1.0006 AND MY YURI IS VERSION 1.0001!

I think its not compatible with the version i have or else

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 31, 2011 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread


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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Thu Mar 31, 2011 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, sorry about my behaivior <lol wrong spell?

I refer to download others completed mod and test it if it will work and modify it for my mod xD

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Mar 31, 2011 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using Ares or NPatch? If not, this is not possible.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Mar 31, 2011 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The easiest way is giving up all kinds of tutorials and just use the done sample Razz

I made this one year ago.Everything works all right.Just add your own units.

oh,the csf is chinese vision.delete it and use your own.
All added units are named quite simple.Don't delete them,replace them with your code.

This set included a set of buildings and UIs.If you don't like,use your own.



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Opps!Forgot to add the NPEXT manual!

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 Filename:  english manual.txt
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 Filename:  4th side sample with NPSE Ext.rar
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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Thu Mar 31, 2011 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using Notepad++ 'cuz i can't see the link for Ares download

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