Did you read a tutorial on how to make voxels? I would like to make my own voxels but still find it confusing. If you did use a tutorial, whats the web address?
I ran into a problem when trying to add my aircraft to the game. I really want to create a true aircraft jet fighter but it seems I cannot get it to work. Heres what I've done so far, I created the the art statistics and the rules statistics. I made a unique number in the vehicle type listing and put the Jumpjet locomotor to the aircraft statistics. It seems though It could be with my weapons, because the aircraft cannot damage another of itself attacking it (in the air). Also it sometimes doesn't do damage to ground units while attacking it in the air. LAter! QUICK_EDIT
I just checked my weapons of the aircraft. The projectile statistics of the primary weapon is AA=yes. Also copied the weapon from Banshees post (made changes to projectile)
The aircraft can destroy other flying orcas and JumpJet infantry but it is invincible to its own weapon and to Ground to Air weapons. Also it is invincible to JumpJet weapon, Jump Cannon. QUICK_EDIT
chill Zolop, if it cant be damaged by the ground to air and Jump Guns then all the better, just go to town on th AI wit em, butta itsa cool concept, hope it works for yas, and thanks banshee ive been lookin for a good totorial all day, thnx _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
didnt you guys know... Jumpjet locomotor/settings for aircraft makes it invincible to enemy fire (AFAIK)... i think ppl like Banshee explained it alot of time already... and you cant have air to air combat in TS either... that's a fact.. _________________ ::TSR Home-Grown Vxl Maker::
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sat Jan 31, 2004 1:36 am Post subject:
yeah, the closest thing is the jumpjet, which can fly around and shoot flying things while on the ground.. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
after snooping around the forum for five hours after that post, i did find that out, thnx, i do remeber that with SunEdit2k i made a Jump Jet clone, it worked fine........absolutely fine. I even changed the image around and stuff..........like to a orcafight. Wish SE2k was a lil better, like better than TibEdit, alas......it had some cool features, and the ease of use was good. No manual edit though, not on Vehicles i dont believe. *sigh* it had so much prospect...............................................welup, sry for spammin i gone to far already.......learned a lot from this tutorial. _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
NO!, never use SE2k, and try not to reply in old topics, use notepad/wordpad, and look at the tut's around the site thay will help you with what you want to do QUICK_EDIT
@Dutchygamer: No, we don't use Se2k. It's better to use Wordpad for the following reasons:
- SE2k disorganizes the rules.ini file.
- Se2k also has its limits.
All the stuff in rules.ini is easy english. So, you can understand it without the help from Se2K, although Se2k provides a nice interface. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jun 26, 2005 4:32 pm Post subject:
maybe the wrong topic, but i've readed that you can't use a new weapon as primary if you create a new unit. but thats my problem! i still have problems with the chem sprayer: see my topic : http://www.ppmsite.com/forum/viewtopic.php?t=7722
how can you copy a weapon code without letting the game crash? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Nov 22, 2005 2:22 pm Post subject:
Hm... first, you'll need have an objective. What kind of mod would you like to do? Which sides will it have? How will each side differs from each other? What are the unique features that you plan for your mod? etc...
I have buildt my first unit. But for some reason its invisible. I have read through most forums and sites for advice and nothing realy seem to fix it
Rules.ini
Quote:
[SMCVD]
Name=Surveyor
ConstructionYard=yes
TechLevel=-1
Strength=600
Points=50
Cost=950
Sight=8
Power=0
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
MaxDebris=2
UndeploysInto=SMCV
BaseNormal=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no
IsBase=yes
; Deployable Surveyor
[SMCV]
Name=Surveyor
Category=Support
Prerequisite=FACTORY
Strength=600
Armor=wood
TechLevel=2
Sight=5
Speed=3
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Turret=no
Cost=950
Points=30
ROT=5
DeploysInto=SMCVD
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ZFudgeColumn=8
ZFudgeTunnel=15
Also i added the names in under the [Vehicle] and [Building] Section.
Whoa!, I know your new and all but make sure to post in the proper place and by all means look at the date on the last post. You just posted in a thread that is 5yrs old. Most things that pertain to editing should go in the Editing Forum.
Where did you put your .vxl and .hva files at? and did you make an Art.ini entry for it as well as add it to the [VehicleTypes] section in the rules? QUICK_EDIT
Whoa!, I know your new and all but make sure to post in the proper place and by all means look at the date on the last post. You just posted in a thread that is 5yrs old. Most things that pertain to editing should go in the Editing Forum.
Where did you put your .vxl and .hva files at? and did you make an Art.ini entry for it as well as add it to the [VehicleTypes] section in the rules?
HAHAHA oh dear
Not only did i realize that this thread is kinda old, i also realized that i don't have any original vxl or hva files. i just assumed that it was going to be a mobile sensor array. Unfortunately, without the Image= its just gonna be nothing there. Man I'm clumsy. But while we are at it. Were can i find the vxl for the mobile sensor array? QUICK_EDIT
Man, I've been full of stupidness lately. "Most likely from to much modding and working long hrs in the heat" I asked you if you made an art.ini entry and listed it in the [VehicleTypes] list and it clearly states it in your first post. I'm losing my frickin mind!
anyway to view and extract .vxl and .hva files as well as every other thing in the game, get XCC Mixer. You might as well get the whole XCC Utility package as your gonna need it anyway. QUICK_EDIT
Man, I've been full of stupidness lately. "Most likely from to much modding and working long hrs in the heat" I asked you if you made an art.ini entry and listed it in the [VehicleTypes] list and it clearly states it in your first post. I'm losing my frickin mind!
anyway to view and extract .vxl and .hva files as well as every other thing in the game, get XCC Mixer. You might as well get the whole XCC Utility package as your gonna need it anyway.
Check!
I might get something to edit the .hva files.
Ive done a search inside the mix files for the mobile sensor array's .vxl but i can't find it , might need to do some more searchin'
I saw the works posted over here and I really like them. I now have a problem of myself:
How do I turn the Adult Visceroid into a constructable Unit?(I mean i want to be able to train visceroids, and command them) The problem is probably in the Art.ini file, where I cant find the entry for the artwork of the Visceroid.
Helpz me plzz? QUICK_EDIT
This is a rules problem, not art. PROTIP: It has to do with the tech level. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
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