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Update #11 (?)
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 3:19 pm    Post subject:  Update #11 (?) Reply with quote  Mark this post and the followings unread

I have finaly found time to get cliff tileset finished. Texuture is quite different, yes, i was trying a replicate as it looks at FMV. hope you like it.

And thanks to Regulus, rewire is now featuring some of his exellent remakes of civilians building.

















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Last edited by Gangster on Sun Jan 16, 2011 4:51 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jan 16, 2011 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's alive! Looking great Gangster Smile

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Jan 16, 2011 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good work. Are the roads four tiles wide now?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am planing another road texture for highways (four tiles wide). And this is simple country road three tiles wide.

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Last edited by Gangster on Sun Jan 16, 2011 4:29 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jan 16, 2011 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Am i actualy seeing this? Its amazing...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 16, 2011 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, awesome..

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 16, 2011 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

glade to see this mod still in active. Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 16, 2011 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look pretty nice, like proper TD sequel cliffs. #Tongue Although I've got one suggestion: try and make the top of the cliffs (particularly cliffs facing away from the camera) more interesting. They can look a little square, especially, like I said, the ones facing away.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jan 16, 2011 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

if this doesn't get finished and released i'll fly to russia and kill you personally gangster

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Jan 16, 2011 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its pretty, but I can't say I'm excited. I want to see it released then I'll get excited.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 16, 2011 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want to see it released as well. Thing is, its not playable yet. And to become enjoyable this mod should get more artwork, which we are discussing at Update threads.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 16, 2011 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I look forward to some mappers getting hold of this terrain.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 16, 2011 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The buildings are a really outstanding remake and so is most of the terrain.

Though imo could the cliffs and the slopes be better:
-The texture of the cliffs is great, but the transition to normal ground at the top and bottom could be less abrupt and more smooth. Here i would like to see a small slope too instead of a 90° angle from flat terrain to the cliff-wall.
-some of the slopes could have a less visible upper and lower border too and a more smooth transition to the next flat cell.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Jan 17, 2011 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to agree with what LKO said, but besides that amazing work so far. Keep it up.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jan 17, 2011 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually I was expermenting with cliff+slope terrain.



but this would requre way more time to complete set, and I have tried to minimaze PSH editing job. also it would requre creating new TMPs which is actually may cause extreme butthurt. So new shape was droped.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 17, 2011 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well surely you can fake it considering cliffs have the 1 impassable cell at the bottom.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jan 17, 2011 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztype! It's beautiful!

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